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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-12-05 13:19:30 +0100 |
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committer | GitHub <noreply@github.com> | 2020-12-05 13:19:30 +0100 |
commit | 744ab88884cc0794c47be2393b5cc3490989af00 (patch) | |
tree | 2d6fd1b3c94b28cf6dbb33cff3263a05e8a34610 /servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | |
parent | eed484d054d56ead9954158683105d200700e6fb (diff) | |
parent | 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e (diff) | |
download | redot-engine-744ab88884cc0794c47be2393b5cc3490989af00.tar.gz |
Merge pull request #36382 from aaronfranke/unhide-the-hidden
Unhide hidden members by renaming them and rebind Mesh enums
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index 5e74835fd8..8fa56b182c 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -1022,7 +1022,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 1; u.ids.push_back(state.canvas_state_buffer); uniforms.push_back(u); @@ -1030,7 +1030,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 2; u.ids.push_back(state.lights_uniform_buffer); uniforms.push_back(u); @@ -1038,7 +1038,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 3; u.ids.push_back(storage->decal_atlas_get_texture()); uniforms.push_back(u); @@ -1046,7 +1046,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 4; u.ids.push_back(state.shadow_texture); uniforms.push_back(u); @@ -1054,7 +1054,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 5; u.ids.push_back(state.shadow_sampler); uniforms.push_back(u); @@ -1062,7 +1062,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 6; RID screen; if (p_backbuffer) { @@ -1079,7 +1079,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 7; RID sdf = storage->render_target_get_sdf_texture(p_to_render_target); u.ids.push_back(sdf); @@ -1089,7 +1089,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { //needs samplers for the material (uses custom textures) create them RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 8; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -1110,7 +1110,7 @@ RID RendererCanvasRenderRD::_create_base_uniform_set(RID p_to_render_target, boo { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 9; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -1564,7 +1564,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() { { //texture RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = state.shadow_texture_size; tf.height = state.max_lights_per_render * 2; tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -1575,7 +1575,7 @@ void RendererCanvasRenderRD::_update_shadow_atlas() { } { RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = state.shadow_texture_size; tf.height = state.max_lights_per_render * 2; tf.usage_bits = RD::TEXTURE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT; @@ -2320,7 +2320,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -2329,7 +2329,7 @@ void RendererCanvasRenderRD::MaterialData::update_parameters(const Map<StringNam const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -2667,7 +2667,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { { //default shadow texture to keep uniform set happy RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = 4; tf.height = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; @@ -2681,7 +2681,7 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 0; u.ids.push_back(storage->get_default_rd_storage_buffer()); uniforms.push_back(u); @@ -2740,7 +2740,7 @@ void RendererCanvasRenderRD::set_shadow_texture_size(int p_size) { { //create a default shadow texture to keep uniform set happy (and that it gets erased when a new one is created) RD::TextureFormat tf; - tf.type = RD::TEXTURE_TYPE_2D; + tf.texture_type = RD::TEXTURE_TYPE_2D; tf.width = 4; tf.height = 4; tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT; |