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authorBastiaan Olij <mux213@gmail.com>2021-05-05 15:41:12 +1000
committerBastiaan Olij <mux213@gmail.com>2021-05-10 21:52:15 +1000
commit308b26762bcc316f649b7c4fd81fb85f187ecd88 (patch)
tree667b5750c61e14913560831f165a69cf1f1e3973 /servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
parent6e3f47983cabb5f162eaec075d810f717985beda (diff)
downloadredot-engine-308b26762bcc316f649b7c4fd81fb85f187ecd88.tar.gz
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index bc92e0b1ad..b289b17fad 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -1367,7 +1367,7 @@ void RendererSceneGIRD::SDFGI::debug_probes(RD::DrawListID p_draw_list, RID p_fr
}
}
-void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RendererSceneRenderRD *p_scene_render) {
+void RendererSceneGIRD::SDFGI::pre_process_gi(const Transform &p_transform, RenderDataRD *p_render_data, RendererSceneRenderRD *p_scene_render) {
/* Update general SDFGI Buffer */
SDFGIData sdfgi_data;