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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
/
renderer_scene_gi_rd.cpp
Commit message (
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Author
Age
Files
Lines
*
Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-3416
/
+0
*
Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-1
/
+2
*
Rename Basis get_axis to get_column, remove redundant methods
Aaron Franke
2022-05-03
1
-10
/
+10
*
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
1
-18
/
+18
*
Fix more issues found by cppcheck.
bruvzg
2022-04-20
1
-1
/
+1
*
Moved particles into ParticlesStorage
Bastiaan Olij
2022-04-17
1
-12
/
+24
*
Move light, reflection probe and lightmap into LightStorage
Bastiaan Olij
2022-04-17
1
-31
/
+31
*
Merge canvas and decal into TextureStorage and add render target
Bastiaan Olij
2022-04-17
1
-2
/
+3
*
Color: Rename `to_srgb`/`to_linear` to include base color space
Rémi Verschelde
2022-04-13
1
-5
/
+5
*
Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enum
Hugo Locurcio
2022-03-17
1
-2
/
+2
*
Another `-Wsign-compare` fix
Rémi Verschelde
2022-03-17
1
-2
/
+2
*
Fix `-Wsign-compare` warning after #58993
Rémi Verschelde
2022-03-17
1
-1
/
+1
*
Merge pull request #58993 from notSanil/device-limit-exceeded-fix
Rémi Verschelde
2022-03-17
1
-5
/
+5
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*
Fix device limit exceeding for uniform buffer
notSanil
2022-03-16
1
-5
/
+5
*
|
Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-18
/
+27
|
/
*
Add a UniformSet cache
reduz
2022-03-06
1
-133
/
+139
*
Tweak render timestamp names for explicitness and consistency
Hugo Locurcio
2022-03-04
1
-9
/
+9
*
Style: Cleanup single-line blocks, semicolons, dead code
Rémi Verschelde
2022-02-16
1
-1
/
+0
*
Tweak default SDFGI settings for better quality
Hugo Locurcio
2022-02-06
1
-1
/
+1
*
Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-4
/
+6
*
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
JFonS
2022-01-04
1
-2
/
+3
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*
Use 16-bit depth to improve dynamic VoxelGI performance
Hugo Locurcio
2021-11-28
1
-2
/
+3
*
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-1
/
+1
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*
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-1
/
+1
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
/
+2
*
|
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Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
Rémi Verschelde
2021-12-07
1
-2
/
+2
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*
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PackedByteArray, Array slice end exclusive, rename subarray to slice
Nathan Franke
2021-11-26
1
-2
/
+2
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*
/
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Remove or make verbose some debugging prints
Hugo Locurcio
2021-12-05
1
-6
/
+0
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/
*
/
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-8
/
+8
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/
*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-6
/
+8
*
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-11
/
+0
*
Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-9
/
+9
*
Add Get Center Method for Rect2/Rect2i and AABB.
Anilforextra
2021-09-21
1
-1
/
+1
*
Use the Light3D Indirect Energy property in SDFGI
Hugo Locurcio
2021-08-30
1
-3
/
+3
*
Fixes to mobile renderer
reduz
2021-08-17
1
-3
/
+3
*
Fix SDFGI
reduz
2021-07-03
1
-4
/
+5
*
Clean up RenderingServer and its bindings
reduz
2021-07-01
1
-3
/
+0
*
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-19
1
-2
/
+2
*
Rename GI Classes
reduz
2021-06-05
1
-145
/
+145
*
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-15
/
+15
*
Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-10
1
-1
/
+1
*
Create mobile renderer
Bastiaan Olij
2021-05-03
1
-2
/
+0
*
Core: Drop custom `copymem`/`zeromem` defines
Rémi Verschelde
2021-04-27
1
-2
/
+2
*
Move clustered renderer functionality
Bastiaan Olij
2021-04-05
1
-10
/
+11
*
Combine init_gi and init_sdfgi into a single init
Bastiaan Olij
2021-03-11
1
-5
/
+5
*
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-04
1
-78
/
+98
*
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-25
1
-0
/
+3383