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path: root/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
Commit message (Expand)AuthorAgeFilesLines
* Split GI effects and fix stereoscopic rendering of GI effectsBastiaan Olij2022-06-221-3416/+0
* Split out bokeh_dof and copy effectsBastiaan Olij2022-05-111-1/+2
* Rename Basis get_axis to get_column, remove redundant methodsAaron Franke2022-05-031-10/+10
* Rename Basis "elements" to "rows"Aaron Franke2022-04-291-18/+18
* Fix more issues found by cppcheck.bruvzg2022-04-201-1/+1
* Moved particles into ParticlesStorageBastiaan Olij2022-04-171-12/+24
* Move light, reflection probe and lightmap into LightStorageBastiaan Olij2022-04-171-31/+31
* Merge canvas and decal into TextureStorage and add render targetBastiaan Olij2022-04-171-2/+3
* Color: Rename `to_srgb`/`to_linear` to include base color spaceRémi Verschelde2022-04-131-5/+5
* Replace DirectionalLight3D's `use_in_sky_only` with `sky_mode` enumHugo Locurcio2022-03-171-2/+2
* Another `-Wsign-compare` fixRémi Verschelde2022-03-171-2/+2
* Fix `-Wsign-compare` warning after #58993Rémi Verschelde2022-03-171-1/+1
* Merge pull request #58993 from notSanil/device-limit-exceeded-fixRémi Verschelde2022-03-171-5/+5
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| * Fix device limit exceeding for uniform buffernotSanil2022-03-161-5/+5
* | Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-18/+27
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* Add a UniformSet cachereduz2022-03-061-133/+139
* Tweak render timestamp names for explicitness and consistencyHugo Locurcio2022-03-041-9/+9
* Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde2022-02-161-1/+0
* Tweak default SDFGI settings for better qualityHugo Locurcio2022-02-061-1/+1
* Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-4/+6
* Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depthJFonS2022-01-041-2/+3
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| * Use 16-bit depth to improve dynamic VoxelGI performanceHugo Locurcio2021-11-281-2/+3
* | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-1/+1
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| * | Added SSIL post processing effectclayjohn2021-11-061-1/+1
* | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
* | | Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusiveRémi Verschelde2021-12-071-2/+2
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| * | | PackedByteArray, Array slice end exclusive, rename subarray to sliceNathan Franke2021-11-261-2/+2
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* / | Remove or make verbose some debugging printsHugo Locurcio2021-12-051-6/+0
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* / Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-8/+8
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-6/+8
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-11/+0
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-9/+9
* Add Get Center Method for Rect2/Rect2i and AABB.Anilforextra2021-09-211-1/+1
* Use the Light3D Indirect Energy property in SDFGIHugo Locurcio2021-08-301-3/+3
* Fixes to mobile rendererreduz2021-08-171-3/+3
* Fix SDFGIreduz2021-07-031-4/+5
* Clean up RenderingServer and its bindingsreduz2021-07-011-3/+0
* Rename `instance()`->`instantiate()` when it's a verbLightning_A2021-06-191-2/+2
* Rename GI Classesreduz2021-06-051-145/+145
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-15/+15
* Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij2021-05-101-1/+1
* Create mobile rendererBastiaan Olij2021-05-031-2/+0
* Core: Drop custom `copymem`/`zeromem` definesRémi Verschelde2021-04-271-2/+2
* Move clustered renderer functionalityBastiaan Olij2021-04-051-10/+11
* Combine init_gi and init_sdfgi into a single initBastiaan Olij2021-03-111-5/+5
* Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij2021-03-041-78/+98
* Moving GI code into RendererServerGIRDBastiaan Olij2021-02-251-0/+3383