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authorRémi Verschelde <remi@verschelde.fr>2021-08-17 19:50:10 +0200
committerGitHub <noreply@github.com>2021-08-17 19:50:10 +0200
commit819aa47feeefe76bf1cb2e179765bf35ee5d3dda (patch)
tree8276d96cfc16a4f0544d66542ca65c92b4a9eca5 /servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
parentaa3909cf5412cc96e4f5958e47f687034bf82150 (diff)
parent6027cd0a1dc0726b039a96c8d1b811158464540b (diff)
downloadredot-engine-819aa47feeefe76bf1cb2e179765bf35ee5d3dda.tar.gz
Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2
Fixes to mobile renderer
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
index 98d08f68e8..098e2a5c87 100644
--- a/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp
@@ -2812,8 +2812,6 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
{
//kinda complicated to compute the amount of slots, we try to use as many as we can
- voxel_gi_max_lights = 32;
-
voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights);
voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight));
voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1));
@@ -3009,7 +3007,9 @@ void RendererSceneGIRD::free() {
sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
- memdelete_arr(voxel_gi_lights);
+ if (voxel_gi_lights) {
+ memdelete_arr(voxel_gi_lights);
+ }
}
RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {