diff options
author | Aaron Franke <arnfranke@yahoo.com> | 2020-10-16 21:19:21 -0400 |
---|---|---|
committer | Aaron Franke <arnfranke@yahoo.com> | 2020-12-04 19:34:50 -0500 |
commit | 19bdd01438d243ab352311d2673e7ed006250f5a (patch) | |
tree | 877d9b83174b339b5adbbda801f0f2cdc2254819 /servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | |
parent | 40b81339d098d04003ea474aa7690e42bd858091 (diff) | |
download | redot-engine-19bdd01438d243ab352311d2673e7ed006250f5a.tar.gz |
Rename RD uniform "type" to "uniform_type"
"type" isn't very descriptive for exposed code, and this variable is exposed via RD_SETGET.
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_forward.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 304382bbf6..0f1178aaf4 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -479,7 +479,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin { if (shader_data->ubo_size) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 0; u.ids.push_back(uniform_buffer); uniforms.push_back(u); @@ -488,7 +488,7 @@ void RendererSceneRenderForward::MaterialData::update_parameters(const Map<Strin const RID *textures = texture_cache.ptrw(); for (uint32_t i = 0; i < tex_uniform_count; i++) { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.binding = 1 + i; u.ids.push_back(textures[i]); uniforms.push_back(u); @@ -2202,28 +2202,28 @@ void RendererSceneRenderForward::_render_sdfgi(RID p_render_buffers, const Vecto Vector<RD::Uniform> uniforms; { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 0; u.ids.push_back(p_albedo_texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 1; u.ids.push_back(p_emission_texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 2; u.ids.push_back(p_emission_aniso_texture); uniforms.push_back(u); } { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_IMAGE; + u.uniform_type = RD::UNIFORM_TYPE_IMAGE; u.binding = 3; u.ids.push_back(p_geom_facing_texture); uniforms.push_back(u); @@ -2311,7 +2311,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.binding = 1; u.ids.resize(12); RID *ids_ptr = u.ids.ptrw(); @@ -2333,7 +2333,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_SAMPLER; + u.uniform_type = RD::UNIFORM_TYPE_SAMPLER; u.ids.push_back(shadow_sampler); uniforms.push_back(u); } @@ -2341,14 +2341,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 3; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(scene_state.uniform_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.instance_buffer); uniforms.push_back(u); } @@ -2356,7 +2356,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 5; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_positional_light_buffer()); uniforms.push_back(u); } @@ -2364,42 +2364,42 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 6; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_reflection_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 7; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(get_directional_light_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 11; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids = storage->lightmap_array_get_textures(); uniforms.push_back(u); } { RD::Uniform u; u.binding = 12; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(scene_state.lightmap_capture_buffer); uniforms.push_back(u); } { RD::Uniform u; u.binding = 13; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture(); u.ids.push_back(decal_atlas); uniforms.push_back(u); @@ -2407,7 +2407,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 14; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID decal_atlas = storage->decal_atlas_get_texture_srgb(); u.ids.push_back(decal_atlas); uniforms.push_back(u); @@ -2415,7 +2415,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 15; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_decal_buffer()); uniforms.push_back(u); } @@ -2423,14 +2423,14 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 16; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(get_cluster_builder_texture()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 17; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(get_cluster_builder_indices_buffer()); uniforms.push_back(u); } @@ -2438,7 +2438,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; u.binding = 18; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (directional_shadow_get_texture().is_valid()) { u.ids.push_back(directional_shadow_get_texture()); } else { @@ -2449,7 +2449,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.binding = 19; u.ids.push_back(storage->global_variables_get_storage_buffer()); uniforms.push_back(u); @@ -2457,7 +2457,7 @@ void RendererSceneRenderForward::_update_render_base_uniform_set() { { RD::Uniform u; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.binding = 20; u.ids.push_back(sdfgi_get_ubo()); uniforms.push_back(u); @@ -2480,7 +2480,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ RID ref_texture = p_reflection_atlas.is_valid() ? reflection_atlas_get_texture(p_reflection_atlas) : RID(); RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (ref_texture.is_valid()) { u.ids.push_back(ref_texture); } else { @@ -2492,7 +2492,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture; if (p_shadow_atlas.is_valid()) { texture = shadow_atlas_get_texture(p_shadow_atlas); @@ -2507,7 +2507,7 @@ void RendererSceneRenderForward::_setup_view_dependant_uniform_set(RID p_shadow_ { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID default_tex = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE); for (int i = 0; i < MAX_GI_PROBES; i++) { if (i < p_gi_probe_cull_count) { @@ -2565,7 +2565,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = false && rb->depth.is_valid() ? rb->depth : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE); u.ids.push_back(texture); uniforms.push_back(u); @@ -2573,7 +2573,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 1; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID bbt = render_buffers_get_back_buffer_texture(p_render_buffers); RID texture = bbt.is_valid() ? bbt : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2582,7 +2582,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 2; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb->normal_roughness_buffer.is_valid() ? rb->normal_roughness_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL); u.ids.push_back(texture); uniforms.push_back(u); @@ -2591,7 +2591,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 4; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID aot = render_buffers_get_ao_texture(p_render_buffers); RID texture = aot.is_valid() ? aot : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); @@ -2601,7 +2601,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 5; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb->ambient_buffer.is_valid() ? rb->ambient_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2610,7 +2610,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 6; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = rb->reflection_buffer.is_valid() ? rb->reflection_buffer : storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2618,7 +2618,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 7; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID t; if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { t = render_buffers_get_sdfgi_irradiance_probes(p_render_buffers); @@ -2631,7 +2631,7 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 8; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; if (render_buffers_is_sdfgi_enabled(p_render_buffers)) { u.ids.push_back(render_buffers_get_sdfgi_occlusion_texture(p_render_buffers)); } else { @@ -2642,14 +2642,14 @@ void RendererSceneRenderForward::_update_render_buffers_uniform_set(RID p_render { RD::Uniform u; u.binding = 9; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(render_buffers_get_gi_probe_buffer(p_render_buffers)); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID vfog = RID(); if (p_render_buffers.is_valid() && render_buffers_has_volumetric_fog(p_render_buffers)) { vfog = render_buffers_get_volumetric_fog_texture(p_render_buffers); @@ -2943,7 +2943,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor default_vec4_xform_buffer = RD::get_singleton()->storage_buffer_create(256); Vector<RD::Uniform> uniforms; RD::Uniform u; - u.type = RD::UNIFORM_TYPE_STORAGE_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_STORAGE_BUFFER; u.ids.push_back(default_vec4_xform_buffer); u.binding = 0; uniforms.push_back(u); @@ -2964,7 +2964,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor RD::Uniform u; u.binding = 0; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = storage->texture_rd_get_default(is_using_radiance_cubemap_array() ? RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_ARRAY_BLACK : RendererStorageRD::DEFAULT_RD_TEXTURE_CUBEMAP_BLACK); u.ids.push_back(texture); uniforms.push_back(u); @@ -2977,7 +2977,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor for (int i = 0; i < 7; i++) { RD::Uniform u; u.binding = i; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = storage->texture_rd_get_default(i == 0 ? RendererStorageRD::DEFAULT_RD_TEXTURE_WHITE : (i == 2 ? RendererStorageRD::DEFAULT_RD_TEXTURE_NORMAL : RendererStorageRD::DEFAULT_RD_TEXTURE_BLACK)); u.ids.push_back(texture); uniforms.push_back(u); @@ -2985,7 +2985,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor { RD::Uniform u; u.binding = 7; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; RID texture = storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_2D_ARRAY_WHITE); u.ids.push_back(texture); uniforms.push_back(u); @@ -2993,21 +2993,21 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor { RD::Uniform u; u.binding = 8; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); uniforms.push_back(u); } { RD::Uniform u; u.binding = 9; - u.type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; + u.uniform_type = RD::UNIFORM_TYPE_UNIFORM_BUFFER; u.ids.push_back(render_buffers_get_default_gi_probe_buffer()); uniforms.push_back(u); } { RD::Uniform u; u.binding = 10; - u.type = RD::UNIFORM_TYPE_TEXTURE; + u.uniform_type = RD::UNIFORM_TYPE_TEXTURE; u.ids.push_back(storage->texture_rd_get_default(RendererStorageRD::DEFAULT_RD_TEXTURE_3D_WHITE)); uniforms.push_back(u); } |