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path: root/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp
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* Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...Bastiaan Olij2021-03-101-3674/+0
* Renamed SDGIShader to SDFGIShader and moved a bunch of things to privateBastiaan Olij2021-03-041-1/+1
* Moving GI code into RendererServerGIRDBastiaan Olij2021-02-251-11/+12
* Reorganize Project Settingsreduz2021-02-181-3/+3
* Make Servers truly Thread Safereduz2021-02-101-6/+12
* Rewrote how barriers work for faster renderingreduz2021-02-041-243/+435
* Reorganize RenderingDevice barriersreduz2021-01-261-8/+8
* Add named resources and debug labels in RenderDocclayjohn2021-01-251-5/+24
* Implement shadow meshesreduz2021-01-251-3/+11
* Shadow map rendering optimizationreduz2021-01-241-48/+61
* Several GI related optimizations and fixesreduz2021-01-241-41/+7
* Added GPU based cluster builderreduz2021-01-191-58/+74
* Fix shader uniform instances compilationYuri Roubinsky2021-01-111-1/+1
* Added ability to visualize native shadersreduz2021-01-061-0/+6
* Threaded optimizations to cull and renderreduz2021-01-051-55/+83
* Rewrite render code to be more cache and thread friendly.reduz2021-01-051-510/+653
* Reorganize renderer code.reduz2021-01-051-76/+242
* Merge pull request #44530 from clayjohn/VULKAN-framebuffer-errorRémi Verschelde2021-01-041-2/+4
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| * Use basic uniform set for depth prepassclayjohn2020-12-231-2/+4
* | Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* | Consistently use normal_mapMarcel Admiraal2020-12-291-5/+5
* | Rename empty() to is_empty()Marcel Admiraal2020-12-281-3/+3
* | Rewrite culling to be more cache/thread friendly.reduz2020-12-261-7/+14
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* Replace Octree by DynamicBVH in cull codereduz2020-12-231-31/+31
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+2
* Fix error spam on wrong attachmentreduz2020-12-191-1/+1
* Improved shadow rendering efficiencyreduz2020-12-181-1/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-32/+62
* Reimplement skeletons and blend shapesreduz2020-12-161-1/+5
* Fixes to recent Vulkan errorsclayjohn2020-12-101-2/+2
* Add support for low-end 3D rendering.reduz2020-12-071-227/+239
* Rename RD texture "type" to "texture_type"Aaron Franke2020-12-041-1/+1
* Rename RD uniform "type" to "uniform_type"Aaron Franke2020-12-041-44/+44
* RenderingServer reorganizationreduz2020-12-041-0/+3054