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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
/
renderer_scene_render_forward.cpp
Commit message (
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Author
Age
Files
Lines
*
Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so...
Bastiaan Olij
2021-03-10
1
-3674
/
+0
*
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
Bastiaan Olij
2021-03-04
1
-1
/
+1
*
Moving GI code into RendererServerGIRD
Bastiaan Olij
2021-02-25
1
-11
/
+12
*
Reorganize Project Settings
reduz
2021-02-18
1
-3
/
+3
*
Make Servers truly Thread Safe
reduz
2021-02-10
1
-6
/
+12
*
Rewrote how barriers work for faster rendering
reduz
2021-02-04
1
-243
/
+435
*
Reorganize RenderingDevice barriers
reduz
2021-01-26
1
-8
/
+8
*
Add named resources and debug labels in RenderDoc
clayjohn
2021-01-25
1
-5
/
+24
*
Implement shadow meshes
reduz
2021-01-25
1
-3
/
+11
*
Shadow map rendering optimization
reduz
2021-01-24
1
-48
/
+61
*
Several GI related optimizations and fixes
reduz
2021-01-24
1
-41
/
+7
*
Added GPU based cluster builder
reduz
2021-01-19
1
-58
/
+74
*
Fix shader uniform instances compilation
Yuri Roubinsky
2021-01-11
1
-1
/
+1
*
Added ability to visualize native shaders
reduz
2021-01-06
1
-0
/
+6
*
Threaded optimizations to cull and render
reduz
2021-01-05
1
-55
/
+83
*
Rewrite render code to be more cache and thread friendly.
reduz
2021-01-05
1
-510
/
+653
*
Reorganize renderer code.
reduz
2021-01-05
1
-76
/
+242
*
Merge pull request #44530 from clayjohn/VULKAN-framebuffer-error
Rémi Verschelde
2021-01-04
1
-2
/
+4
|
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|
*
Use basic uniform set for depth prepass
clayjohn
2020-12-23
1
-2
/
+4
*
|
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
/
+2
*
|
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-5
/
+5
*
|
Rename empty() to is_empty()
Marcel Admiraal
2020-12-28
1
-3
/
+3
*
|
Rewrite culling to be more cache/thread friendly.
reduz
2020-12-26
1
-7
/
+14
|
/
*
Replace Octree by DynamicBVH in cull code
reduz
2020-12-23
1
-31
/
+31
*
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
/
+2
*
Fix error spam on wrong attachment
reduz
2020-12-19
1
-1
/
+1
*
Improved shadow rendering efficiency
reduz
2020-12-18
1
-1
/
+2
*
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-32
/
+62
*
Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-1
/
+5
*
Fixes to recent Vulkan errors
clayjohn
2020-12-10
1
-2
/
+2
*
Add support for low-end 3D rendering.
reduz
2020-12-07
1
-227
/
+239
*
Rename RD texture "type" to "texture_type"
Aaron Franke
2020-12-04
1
-1
/
+1
*
Rename RD uniform "type" to "uniform_type"
Aaron Franke
2020-12-04
1
-44
/
+44
*
RenderingServer reorganization
reduz
2020-12-04
1
-0
/
+3054