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author | reduz <reduzio@gmail.com> | 2020-12-18 18:56:14 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-12-18 19:47:32 -0300 |
commit | 7bf90c7888faf3bdb472eed9172c0fbff376bf54 (patch) | |
tree | 6549dc6957031fdda4a5991d276f47c207782851 /servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | |
parent | 7ad29ed64e850fd43ba7ceb1cfaab4e015ef7b97 (diff) | |
download | redot-engine-7bf90c7888faf3bdb472eed9172c0fbff376bf54.tar.gz |
Improved shadow rendering efficiency
-Do not bind attributes that are not needed
-Improve a bit more how meshoptimizer interacts with Godot
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_forward.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_forward.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp index 123be779ef..8d32e72933 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_render_forward.cpp @@ -2718,7 +2718,7 @@ RID RendererSceneRenderForward::_setup_sdfgi_render_pass_uniform_set(RID p_albed uniforms.push_back(u); } - sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_rd, RENDER_PASS_UNIFORM_SET); + sdfgi_pass_uniform_set = RD::get_singleton()->uniform_set_create(uniforms, default_shader_sdfgi_rd, RENDER_PASS_UNIFORM_SET); return sdfgi_pass_uniform_set; } @@ -2909,6 +2909,7 @@ RendererSceneRenderForward::RendererSceneRenderForward(RendererStorageRD *p_stor actions.renames["DIFFUSE_LIGHT"] = "diffuse_light"; actions.renames["SPECULAR_LIGHT"] = "specular_light"; + actions.usage_defines["NORMAL"] = "#define NORMAL_USED\n"; actions.usage_defines["TANGENT"] = "#define TANGENT_USED\n"; actions.usage_defines["BINORMAL"] = "@TANGENT"; actions.usage_defines["RIM"] = "#define LIGHT_RIM_USED\n"; |