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authorreduz <reduzio@gmail.com>2021-08-10 21:50:28 -0300
committerreduz <reduzio@gmail.com>2021-08-10 23:17:28 -0300
commitca117910da682fbff6b8d75aef5c958049d25e44 (patch)
tree00cd4fbcb75c299c6ce3ea24458526fc44387d95 /servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
parent18bd0fee5a8aa360177cbe14a16d6be69f088d8f (diff)
downloadredot-engine-ca117910da682fbff6b8d75aef5c958049d25e44.tar.gz
Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.cpp')
-rw-r--r--servers/rendering/renderer_rd/renderer_scene_render_rd.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
index 5b734fc603..fd797b1cab 100644
--- a/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
+++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.cpp
@@ -2010,7 +2010,6 @@ void RendererSceneRenderRD::_post_process_subpass(RID p_source_texture, RID p_fr
bool can_use_effects = rb->width >= 8 && rb->height >= 8;
- RENDER_TIMESTAMP("Tonemap");
RD::DrawListID draw_list = RD::get_singleton()->draw_list_switch_to_next_pass();
EffectsRD::TonemapSettings tonemap;