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author | Rémi Verschelde <remi@verschelde.fr> | 2022-08-07 12:08:07 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-07 12:08:07 +0200 |
commit | 428aed8e877b0b9e2de6502a7cbeb496bfba159f (patch) | |
tree | 3025e2c2ee16d047a1a54884e8f0c57897a19240 /servers/rendering/renderer_rd/renderer_scene_render_rd.h | |
parent | 7f2f1dc18b6969a5469a0aaa356110380cffbe87 (diff) | |
parent | baaa7503c7e0c83c94edf651ac31f03e0ceddac0 (diff) | |
download | redot-engine-428aed8e877b0b9e2de6502a7cbeb496bfba159f.tar.gz |
Merge pull request #61893 from Calinou/light3d-add-shadow-opacity
Add a shadow opacity property to Light3D
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index 09ec2a9efd..22e9ead243 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -608,7 +608,7 @@ private: float inv_spot_attenuation; float cos_spot_angle; float specular_amount; - uint32_t shadow_enabled; + float shadow_opacity; float atlas_rect[4]; // in omni, used for atlas uv, in spot, used for projector uv float shadow_matrix[16]; @@ -633,7 +633,7 @@ private: float softshadow_angle; float soft_shadow_scale; uint32_t blend_splits; - uint32_t shadow_enabled; + float shadow_opacity; float fade_from; float fade_to; uint32_t pad[2]; |