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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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renderer_scene_render_rd.h
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Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7c
Spartan322
2024-10-30
1
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+1
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Set clang-format `RemoveSemicolon` rule to `true`
Adam Scott
2024-10-25
1
-1
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+1
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
1
-3
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+3
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Implement support for bicubic lightmap filtering
BlueCube3310
2024-08-19
1
-0
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+5
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Disable camera_effects on some debug draw mode
ChristopheClaustre
2024-06-19
1
-0
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+1
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Implement hooks into renderer
Bastiaan Olij
2024-02-18
1
-47
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+5
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Acyclic Command Graph for RenderingDevice.
Dario
2024-01-08
1
-2
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+1
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Fix mipmap bias behavior by refactoring how samplers are created by Material ...
Dario
2023-09-06
1
-1
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+0
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Draw frustum splices ontop of direction shadow atlas for debug purposes
Bastiaan Olij
2023-06-11
1
-1
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+3
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-2
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+2
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Move luminance effect into its own class and use new buffers system
Bastiaan Olij
2023-01-07
1
-3
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+2
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Move SDFGI update logic into clustered renderer
Bastiaan Olij
2022-12-24
1
-8
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+0
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Remove high quality glow as it is not any higher quality than regular glow
clayjohn
2022-12-13
1
-2
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+0
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Moving SSEffects settings into class
Bastiaan Olij
2022-10-04
1
-31
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+0
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Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...
Bastiaan Olij
2022-10-04
1
-706
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+70
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Split rendering driver project setting into renderer_name and rendering_drive...
clayjohn
2022-09-19
1
-5
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+5
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Extract shared scene data into a separate class
Bastiaan Olij
2022-09-15
1
-29
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+6
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Properly scale SSR reflection based on metallic value for dielectric materials
clayjohn
2022-09-09
1
-1
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+1
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Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
Rémi Verschelde
2022-09-02
1
-1
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+1
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Change Array arguments to TypedArray
kobewi
2022-09-01
1
-1
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+1
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Extracting render buffers and changing it to a more generic solution
Bastiaan Olij
2022-09-01
1
-168
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+31
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Implement Physical Light Units as an optional setting.
clayjohn
2022-08-31
1
-43
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+10
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Add a per-light volumetric fog energy property
Hugo Locurcio
2022-08-30
1
-2
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+2
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Implement MSAA for 2D [Vulkan only]
Hendrik Brucker
2022-08-13
1
-15
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+43
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Add a shadow opacity property to Light3D
Hugo Locurcio
2022-08-07
1
-2
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+2
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Merge pull request #63527 from BastiaanOlij/rework_environment
Rémi Verschelde
2022-07-29
1
-65
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+4
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Restructure environment in render implementation
Bastiaan Olij
2022-07-29
1
-65
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+4
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Allow changing mipmap LOD bias when FSR 1.0 scaling is not used
Hugo Locurcio
2022-07-28
1
-1
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+1
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Change RendererSceneRender::GeometryInstance so more code is shared among ren...
Bastiaan Olij
2022-07-27
1
-16
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+13
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Move Sky(RD) into environment
Bastiaan Olij
2022-07-26
1
-217
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+14
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Code quality: Fix header guards consistency
Rémi Verschelde
2022-07-25
1
-3
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+3
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Implement Vector4, Vector4i, Projection
reduz
2022-07-23
1
-18
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+19
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Merge pull request #62513 from reduz/shader_preprocessor_remake
Rémi Verschelde
2022-07-23
1
-0
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+1
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Clean up Shader Preprocessor
reduz
2022-07-22
1
-0
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+1
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Move screen space effects into a separate class
Bastiaan Olij
2022-07-19
1
-38
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+6
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Adding Variable Rate Shading support to Godot
Bastiaan Olij
2022-07-17
1
-2
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+7
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Rename soft shadow quality project settings for easier searching
Hugo Locurcio
2022-07-13
1
-2
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+2
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Merge pull request #62344 from BastiaanOlij/extract_dependencies
Rémi Verschelde
2022-07-06
1
-3
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+1
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Split dependency logic
Bastiaan Olij
2022-06-28
1
-3
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+1
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Consider uniform writability part of the interface of the set
Pedro J. Estébanez
2022-06-27
1
-0
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+1
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Split GI effects and fix stereoscopic rendering of GI effects
Bastiaan Olij
2022-06-22
1
-10
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+11
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Introduce eye_offset for correcting stereoscopic reflections
Bastiaan Olij
2022-06-17
1
-0
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+1
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Initial TAA implementation
jfons
2022-06-07
1
-7
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+19
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-6
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+6
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Split out bokeh_dof and copy effects
Bastiaan Olij
2022-05-11
1
-3
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+18
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Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-05-02
1
-33
/
+26
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