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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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renderer_rd
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renderer_scene_render_rd.h
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Merge pull request #60547 from BastiaanOlij/split_tonemapper_effect
Rémi Verschelde
2022-04-28
1
-0
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+2
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Splitting tonemapper into its own class
Bastiaan Olij
2022-04-28
1
-0
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+2
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Fix "ortogonal" -> "orthogonal" typo in rasterizer code
Hugo Locurcio
2022-04-26
1
-3
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+3
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Zero initialize all pointer class and struct members
Rémi Verschelde
2022-04-04
1
-12
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+12
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Extract global variable, shader and material storage
Bastiaan Olij
2022-03-31
1
-9
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+7
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Split dummy renderer classes into separate files
Bastiaan Olij
2022-03-16
1
-0
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+2
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Remove unused `shadow_color` property from Light3D
Hugo Locurcio
2022-03-04
1
-4
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+0
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Fix typo in SSR roughness quality enum value names
Hugo Locurcio
2022-02-28
1
-1
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+1
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Enable 16-bit shadow atlas by default in the RenderingServer methods
Hugo Locurcio
2022-02-04
1
-4
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+4
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Merge pull request #54574 from Ansraer/glow_map
Rémi Verschelde
2022-01-26
1
-1
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+1
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add support for glow maps
Ansraer
2022-01-20
1
-1
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+1
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Minor fixes to shadow atlases:
jfons
2022-01-24
1
-1
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+1
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Merge pull request #54489 from briansemrau/texture-delete-update
Rémi Verschelde
2022-01-19
1
-1
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+0
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Fix materials not updating when texture replaced/deleted
Brian Semrau
2021-11-01
1
-1
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+0
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Allow using between 1 and 8 cascades for SDFGI
Hugo Locurcio
2022-01-17
1
-1
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+1
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New OpenGL batching canvas renderer
clayjohn
2022-01-11
1
-2
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+2
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Merge pull request #56305 from Calinou/rename-lod-threshold
Rémi Verschelde
2022-01-04
1
-4
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+4
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Rename Lod Threshold to Mesh Lod Threshold
Hugo Locurcio
2021-12-29
1
-4
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+4
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Merge pull request #51206 from clayjohn/Vulkan-ASSGI
Rémi Verschelde
2022-01-04
1
-13
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+55
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Added SSIL post processing effect
clayjohn
2021-11-06
1
-13
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+55
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
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Implemented AMD's FSR as a computer shader for upscaling 3D scenes
Je06jm
2021-11-23
1
-3
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+12
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Fix default_texture_param in shader pipeline to support uniform arrays
Yuri Roubinsky
2021-11-12
1
-2
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+2
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Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-20
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+159
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Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
1
-2
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+1
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Rename RID's `getornull()` to `get_or_null()`
Hugo Locurcio
2021-09-29
1
-37
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+37
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Fix access to render target texture for XR interfaces
Bastiaan Olij
2021-09-28
1
-0
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+1
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Scale color output in the mobile renderer to provide HDR support
Bastiaan Olij
2021-08-23
1
-0
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+1
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Improvements to SpotLight3D and OmniLight3D's shadows
jfons
2021-08-19
1
-7
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+16
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Fixes to mobile renderer
reduz
2021-08-17
1
-0
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+2
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Fix read from screen and depth texture
Bastiaan Olij
2021-08-15
1
-0
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+7
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Implemented raster versions of bokeh shaders to replace broken gaussian imple...
Bastiaan Olij
2021-08-13
1
-0
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+9
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Use subpasses to do 3D rendering and resolve in mobile renderer
Bastiaan Olij
2021-08-06
1
-3
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+14
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Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
Rémi Verschelde
2021-07-25
1
-0
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+10
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Use fragment shader instead of compute shader for effects for mobile renderer
Bastiaan Olij
2021-07-25
1
-0
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+10
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Implement more rendering options as specialization constants
reduz
2021-07-19
1
-0
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+11
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Fixes to forward mobile
reduz
2021-07-15
1
-20
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+32
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Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_format
Juan Linietsky
2021-07-15
1
-0
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+1
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Use 32bit instead of 64bit 3D render buffer on mobile
Bastiaan Olij
2021-07-13
1
-0
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+1
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Use specialization constants in clustered renderer
reduz
2021-07-12
1
-1
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+2
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Fix Render Info
reduz
2021-07-03
1
-3
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+6
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Properly override virtual functions in render_scene_render_rd and subclasses
Bastiaan Olij
2021-07-03
1
-97
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+97
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Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-sets
Rémi Verschelde
2021-06-14
1
-0
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+4
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Store SSAO uniform sets per viewport
clayjohn
2021-06-13
1
-0
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+4
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Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-3
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+8
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Rename GI Classes
reduz
2021-06-05
1
-13
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+13
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Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
1
-30
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+30
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Split RenderDataRD struct from RenderState struct to simplify passing our ren...
Bastiaan Olij
2021-05-10
1
-30
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+44
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Assorted fixes to UV unwrapping and GPU lightmapper
jfons
2021-05-03
1
-2
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+3
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Create mobile renderer
Bastiaan Olij
2021-05-03
1
-1
/
+9
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