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path: root/servers/rendering/renderer_rd/renderer_scene_render_rd.h
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* Merge pull request #60547 from BastiaanOlij/split_tonemapper_effectRémi Verschelde2022-04-281-0/+2
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| * Splitting tonemapper into its own classBastiaan Olij2022-04-281-0/+2
* | Fix "ortogonal" -> "orthogonal" typo in rasterizer codeHugo Locurcio2022-04-261-3/+3
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* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-12/+12
* Extract global variable, shader and material storageBastiaan Olij2022-03-311-9/+7
* Split dummy renderer classes into separate filesBastiaan Olij2022-03-161-0/+2
* Remove unused `shadow_color` property from Light3DHugo Locurcio2022-03-041-4/+0
* Fix typo in SSR roughness quality enum value namesHugo Locurcio2022-02-281-1/+1
* Enable 16-bit shadow atlas by default in the RenderingServer methodsHugo Locurcio2022-02-041-4/+4
* Merge pull request #54574 from Ansraer/glow_mapRémi Verschelde2022-01-261-1/+1
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| * add support for glow mapsAnsraer2022-01-201-1/+1
* | Minor fixes to shadow atlases:jfons2022-01-241-1/+1
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* Merge pull request #54489 from briansemrau/texture-delete-updateRémi Verschelde2022-01-191-1/+0
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| * Fix materials not updating when texture replaced/deletedBrian Semrau2021-11-011-1/+0
* | Allow using between 1 and 8 cascades for SDFGIHugo Locurcio2022-01-171-1/+1
* | New OpenGL batching canvas rendererclayjohn2022-01-111-2/+2
* | Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde2022-01-041-4/+4
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| * | Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio2021-12-291-4/+4
* | | Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde2022-01-041-13/+55
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| * | | Added SSIL post processing effectclayjohn2021-11-061-13/+55
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* | | Update copyright statements to 2022Rémi Verschelde2022-01-031-2/+2
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* | Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm2021-11-231-3/+12
* | Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky2021-11-121-2/+2
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* Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFogclayjohn2021-10-281-20/+159
* Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio2021-10-071-2/+1
* Rename RID's `getornull()` to `get_or_null()`Hugo Locurcio2021-09-291-37/+37
* Fix access to render target texture for XR interfacesBastiaan Olij2021-09-281-0/+1
* Scale color output in the mobile renderer to provide HDR supportBastiaan Olij2021-08-231-0/+1
* Improvements to SpotLight3D and OmniLight3D's shadowsjfons2021-08-191-7/+16
* Fixes to mobile rendererreduz2021-08-171-0/+2
* Fix read from screen and depth textureBastiaan Olij2021-08-151-0/+7
* Implemented raster versions of bokeh shaders to replace broken gaussian imple...Bastiaan Olij2021-08-131-0/+9
* Use subpasses to do 3D rendering and resolve in mobile rendererBastiaan Olij2021-08-061-3/+14
* Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragmentRémi Verschelde2021-07-251-0/+10
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| * Use fragment shader instead of compute shader for effects for mobile rendererBastiaan Olij2021-07-251-0/+10
* | Implement more rendering options as specialization constantsreduz2021-07-191-0/+11
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* Fixes to forward mobilereduz2021-07-151-20/+32
* Merge pull request #49678 from BastiaanOlij/mobile_renderer_select_color_formatJuan Linietsky2021-07-151-0/+1
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| * Use 32bit instead of 64bit 3D render buffer on mobileBastiaan Olij2021-07-131-0/+1
* | Use specialization constants in clustered rendererreduz2021-07-121-1/+2
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* Fix Render Inforeduz2021-07-031-3/+6
* Properly override virtual functions in render_scene_render_rd and subclassesBastiaan Olij2021-07-031-97/+97
* Merge pull request #49576 from clayjohn/VULKAN-SSAO-uniform-setsRémi Verschelde2021-06-141-0/+4
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| * Store SSAO uniform sets per viewportclayjohn2021-06-131-0/+4
* | Add stereoscopic rendering through multiviewBastiaan Olij2021-06-131-3/+8
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* Rename GI Classesreduz2021-06-051-13/+13
* Rename Transform to Transform3D in coreAaron Franke2021-06-031-30/+30
* Split RenderDataRD struct from RenderState struct to simplify passing our ren...Bastiaan Olij2021-05-101-30/+44
* Assorted fixes to UV unwrapping and GPU lightmapperjfons2021-05-031-2/+3
* Create mobile rendererBastiaan Olij2021-05-031-1/+9