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Redot Engine – Multi-platform 2D and 3D game engine
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renderer_rd
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
3
-26
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+74
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Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Thaddeus Crews
2024-10-24
2
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+20
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Add `shadow_caster_mask` to Light3D.
Hannah Crawford
2024-08-12
2
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+20
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Merge pull request #86103 from ecmjohnson/fix-inside-volfog
Thaddeus Crews
2024-10-24
1
-26
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+54
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Fix volumetric fog artifacts when inside the fog
Erik Johnson
2024-03-24
1
-26
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+54
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Merge commit godotengine/godot@b3bcb2dc14691f7729984128dca26a844f662fa1
Spartan322
2024-10-22
5
-31
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+48
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Merge pull request #98294 from Calinou/texture-placeholders-use-shared-copy
Thaddeus Crews
2024-10-21
2
-31
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+35
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Use a shared copy of placeholder textures, tweak placeholder appearance
Hugo Locurcio
2024-10-18
2
-31
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+35
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Merge pull request #98258 from LainAmongYou/fix-bgra
Thaddeus Crews
2024-10-21
1
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+10
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Add support for BGRA textures with Texture*RD
Lain
2024-10-16
1
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+10
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Merge pull request #98237 from dustdfg/os_transitive_image_headers_refactor
Thaddeus Crews
2024-10-21
2
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+2
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Don't include `core/io/image.h` in `core/os/os.h`
Yevhen Babiichuk (DustDFG)
2024-10-18
2
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Merge pull request #98226 from m-pranav-r/fix-volumetric-shadows
Thaddeus Crews
2024-10-21
1
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Fix incorrect depth comparison used to calculate volumetric fog shadowing
m-pranav-r
2024-10-16
1
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Merge commit godotengine/godot@80f0b33313dae52d072ba2771a88ebcc4f0b4d6d
Spartan322
2024-10-18
1
-5
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Move preprocessor to end of line for iterator, remove redeclaration incompati...
EnlightenedOne
2024-10-14
1
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Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6
Spartan322
2024-10-14
2
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Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeleton
Thaddeus Crews
2024-10-10
2
-5
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+4
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Use local vector for skeleton
Nazarii
2024-10-02
2
-5
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+4
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
80
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+160
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Rebrand Godot to Redot
Randolph W. Aarseth II
2024-10-11
4
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Configure MSAA properly in canvas renderer's pipelines.
DarioSamo
2024-10-04
1
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+4
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Properly utilize surface information when creating pipelines and vertex array...
clayjohn
2024-10-03
2
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+3
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Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...
Dario
2024-10-02
33
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+3475
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Clamp UV-coordinates to centers of outermost texels when configured to do so
Patrick Owen
2024-09-29
1
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+2
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Merge pull request #83360 from ywmaa/vertex_shading
Rémi Verschelde
2024-09-29
7
-187
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+437
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Implement vertex shading
ywmaa
2024-09-29
7
-187
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+437
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Combine texture and instance data into one uniform set in the 2D renderer
clayjohn
2024-09-27
5
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+146
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Merge pull request #97428 from clayjohn/shadow-filter-jitter-rebase
Rémi Verschelde
2024-09-26
7
-43
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+46
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Jitter shadow map dithering pattern across frames when TAA is enabled
Hugo Locurcio
2024-09-24
7
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+46
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Merge pull request #96923 from Repiteo/style/warning-admonition
Rémi Verschelde
2024-09-26
2
-5
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+9
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Style: Add `WARNING:` as new comment admonition
Thaddeus Crews
2024-09-25
2
-5
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+9
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SCons: Add unobtrusive type hints in SCons files
Thaddeus Crews
2024-09-25
13
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+13
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Fix incorrect Reinhard tonemap operator
Rie
2024-09-25
1
-2
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+6
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Fix hash calculation for NTSliceKey
Jiang Yiheng
2024-09-22
1
-1
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+1
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Merge pull request #97260 from clayjohn/pixel_snap
Rémi Verschelde
2024-09-21
1
-2
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Calculate pixel snap in canvas space instead of world space
clayjohn
2024-09-20
1
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+2
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Add external texture support (GLES3)
David Snopek
2024-09-20
4
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Merge pull request #97217 from stuartcarnie/97185_subpixel_rendering
Rémi Verschelde
2024-09-20
1
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[2D,Metal]: Fix subpixel blending; fix inconsistent blend state in Metal
Stuart Carnie
2024-09-20
1
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+5
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Style: Apply new `clang-format` changes
Thaddeus Crews
2024-09-20
11
-36
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+40
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Merge pull request #96928 from dsnopek/rename-and-expose-texture-create-external
Rémi Verschelde
2024-09-19
2
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+191
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Expose a function to create textures from a native handle in the compatibilit...
David Snopek
2024-09-19
2
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+191
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2D: Remove redundant assignment
Stuart Carnie
2024-09-17
1
-4
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+4
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Merge pull request #92290 from clayjohn/LOD-fixes
Rémi Verschelde
2024-09-16
2
-53
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+28
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Use distance to AABB surface to calculate Mesh LOD instead of using supports
clayjohn
2024-09-11
2
-53
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+28
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2D: Fix use-after-free in batch rendering
Stuart Carnie
2024-09-14
2
-92
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+91
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2D: Add batching to RendererCanvasRenderRD
Stuart Carnie
2024-09-12
4
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+1281
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Merge pull request #94893 from rune-scape/no-const-cast-mesh-storage
Rémi Verschelde
2024-09-10
2
-3
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+3
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