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authorThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:57 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:57 -0500
commit9f908a3a5b185fd781572c46847ec4d539c7cc9a (patch)
tree76ebc47e5321c3564b30435a6ef54540f9b721fe /servers/rendering/renderer_rd
parentfa673be2b1320189dac66a6d303c3a69ee92d7b9 (diff)
parent532630e7cd41c4b4dc3b64a721a6a5447baf59c5 (diff)
downloadredot-engine-9f908a3a5b185fd781572c46847ec4d539c7cc9a.tar.gz
Merge pull request #86103 from ecmjohnson/fix-inside-volfog
Fix volumetric fog artifacts when inside the fog
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/environment/fog.cpp80
1 files changed, 54 insertions, 26 deletions
diff --git a/servers/rendering/renderer_rd/environment/fog.cpp b/servers/rendering/renderer_rd/environment/fog.cpp
index 2dfcd67411..903d73ff2b 100644
--- a/servers/rendering/renderer_rd/environment/fog.cpp
+++ b/servers/rendering/renderer_rd/environment/fog.cpp
@@ -622,6 +622,7 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin();
bool any_uses_time = false;
+ Vector3 cam_position = p_cam_transform.get_origin();
for (int i = 0; i < (int)p_fog_volumes.size(); i++) {
FogVolumeInstance *fog_volume_instance = fog_volume_instance_owner.get_or_null(p_fog_volumes[i]);
@@ -652,41 +653,68 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
any_uses_time |= shader_data->uses_time;
- Vector3i min;
- Vector3i max;
+ Vector3i froxel_min;
+ Vector3i froxel_max;
Vector3i kernel_size;
- Vector3 position = fog_volume_instance->transform.get_origin();
+ Vector3 fog_position = fog_volume_instance->transform.get_origin();
RS::FogVolumeShape volume_type = RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume);
Vector3 extents = RendererRD::Fog::get_singleton()->fog_volume_get_size(fog_volume) / 2;
if (volume_type != RS::FOG_VOLUME_SHAPE_WORLD) {
// Local fog volume.
- Vector3i points[8];
Vector3 fog_size = Vector3(fog->width, fog->height, fog->depth);
float volumetric_fog_detail_spread = RendererSceneRenderRD::get_singleton()->environment_get_volumetric_fog_detail_spread(p_settings.env);
- points[0] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[1] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[2] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[3] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[4] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[5] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[6] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
- points[7] = _point_get_position_in_froxel_volume(fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z)), fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
-
- min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
- max = Vector3i(1, 1, 1);
-
+ Vector3 corners[8]{
+ fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(extents.x, -extents.y, -extents.z)),
+ fog_volume_instance->transform.xform(Vector3(-extents.x, -extents.y, -extents.z))
+ };
+ Vector3i froxels[8];
+ Vector3 corner_min = corners[0];
+ Vector3 corner_max = corners[0];
for (int j = 0; j < 8; j++) {
- min = min.min(points[j]);
- max = max.max(points[j]);
+ froxels[j] = _point_get_position_in_froxel_volume(corners[j], fog_end, fog_near_size, fog_far_size, volumetric_fog_detail_spread, fog_size, p_cam_transform);
+ corner_min = corner_min.min(corners[j]);
+ corner_max = corner_max.max(corners[j]);
+ }
+
+ froxel_min = Vector3i(int32_t(fog->width) - 1, int32_t(fog->height) - 1, int32_t(fog->depth) - 1);
+ froxel_max = Vector3i(1, 1, 1);
+
+ // Tracking just the corners of the fog volume can result in missing some fog:
+ // when the camera's near plane is inside the fog, we must always consider the entire screen
+ Vector3 near_plane_corner(frustum_near_size.x, frustum_near_size.y, z_near);
+ float expand = near_plane_corner.length();
+ if (cam_position.x > (corner_min.x - expand) && cam_position.x < (corner_max.x + expand) &&
+ cam_position.y > (corner_min.y - expand) && cam_position.y < (corner_max.y + expand) &&
+ cam_position.z > (corner_min.z - expand) && cam_position.z < (corner_max.z + expand)) {
+ froxel_min.x = 0;
+ froxel_min.y = 0;
+ froxel_min.z = 0;
+ froxel_max.x = int32_t(fog->width);
+ froxel_max.y = int32_t(fog->height);
+ for (int j = 0; j < 8; j++) {
+ froxel_max.z = MAX(froxel_max.z, froxels[j].z);
+ }
+ } else {
+ // Camera is guaranteed to be outside the fog volume
+ for (int j = 0; j < 8; j++) {
+ froxel_min = froxel_min.min(froxels[j]);
+ froxel_max = froxel_max.max(froxels[j]);
+ }
}
- kernel_size = max - min;
+ kernel_size = froxel_max - froxel_min;
} else {
// Volume type global runs on all cells
extents = Vector3(fog->width, fog->height, fog->depth);
- min = Vector3i(0, 0, 0);
+ froxel_min = Vector3i(0, 0, 0);
kernel_size = Vector3i(int32_t(fog->width), int32_t(fog->height), int32_t(fog->depth));
}
@@ -695,15 +723,15 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
}
VolumetricFogShader::FogPushConstant push_constant;
- push_constant.position[0] = position.x;
- push_constant.position[1] = position.y;
- push_constant.position[2] = position.z;
+ push_constant.position[0] = fog_position.x;
+ push_constant.position[1] = fog_position.y;
+ push_constant.position[2] = fog_position.z;
push_constant.size[0] = extents.x * 2;
push_constant.size[1] = extents.y * 2;
push_constant.size[2] = extents.z * 2;
- push_constant.corner[0] = min.x;
- push_constant.corner[1] = min.y;
- push_constant.corner[2] = min.z;
+ push_constant.corner[0] = froxel_min.x;
+ push_constant.corner[1] = froxel_min.y;
+ push_constant.corner[2] = froxel_min.z;
push_constant.shape = uint32_t(RendererRD::Fog::get_singleton()->fog_volume_get_shape(fog_volume));
RendererRD::MaterialStorage::store_transform(fog_volume_instance->transform.affine_inverse(), push_constant.transform);