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author | Brian Semrau <brian.semrau@gmail.com> | 2021-11-01 15:33:59 -0400 |
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committer | Brian Semrau <brian.semrau@gmail.com> | 2021-11-01 15:33:59 -0400 |
commit | 4a1c28460e3d85d2d7505970ce3a6c2e6f404f15 (patch) | |
tree | 64817f6edca61b614968e53a82ce61973078554c /servers/rendering/renderer_rd/renderer_scene_render_rd.h | |
parent | a57de3b81849a4cb5eadcccb837d787c7744ab8b (diff) | |
download | redot-engine-4a1c28460e3d85d2d7505970ce3a6c2e6f404f15.tar.gz |
Fix materials not updating when texture replaced/deleted
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index baa0144d43..4cecc96736 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -897,7 +897,6 @@ private: }; struct FogMaterialData : public RendererStorageRD::MaterialData { - uint64_t last_frame; FogShaderData *shader_data; RID uniform_set; bool uniform_set_updated; |