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| author | Juan Linietsky <reduzio@gmail.com> | 2021-02-10 07:32:32 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-02-10 07:32:32 -0300 |
| commit | bad2998fea7c5b13688a507de76f8925210a9bf0 (patch) | |
| tree | 88faf3a2c750d4e8bb033078499991eff0ecfb09 /servers/rendering/renderer_rd/renderer_scene_render_rd.h | |
| parent | 844caafa4b29dda9fa7a0c66e52e4d4bc0114c1a (diff) | |
| parent | 3e2281a3470dc83272643a316ba814e19bfef575 (diff) | |
| download | redot-engine-bad2998fea7c5b13688a507de76f8925210a9bf0.tar.gz | |
Merge pull request #45811 from reduz/sdfgi-improve-feedback
Improve SDFGI indirect light feedback loop
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_scene_render_rd.h')
| -rw-r--r-- | servers/rendering/renderer_rd/renderer_scene_render_rd.h | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/renderer_rd/renderer_scene_render_rd.h b/servers/rendering/renderer_rd/renderer_scene_render_rd.h index cdcdb73132..ac567e9bdc 100644 --- a/servers/rendering/renderer_rd/renderer_scene_render_rd.h +++ b/servers/rendering/renderer_rd/renderer_scene_render_rd.h @@ -778,7 +778,7 @@ private: RS::EnvironmentSDFGICascades sdfgi_cascades; float sdfgi_min_cell_size = 0.2; bool sdfgi_use_occlusion = false; - bool sdfgi_use_multibounce = false; + float sdfgi_bounce_feedback = 0.0; bool sdfgi_read_sky_light = false; float sdfgi_energy = 1.0; float sdfgi_normal_bias = 1.1; @@ -1028,7 +1028,7 @@ private: RID cascades_ubo; bool uses_occlusion = false; - bool uses_multibounce = false; + float bounce_feedback = 0.0; bool reads_sky = false; float energy = 1.0; float normal_bias = 1.1; @@ -1163,9 +1163,9 @@ private: uint32_t process_increment; int32_t probe_axis_size; - uint32_t multibounce; + float bounce_feedback; float y_mult; - uint32_t pad; + uint32_t use_occlusion; }; enum { @@ -1721,7 +1721,7 @@ public: bool environment_is_ssr_enabled(RID p_env) const; bool environment_is_sdfgi_enabled(RID p_env) const; - virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, bool p_use_multibounce, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); + virtual void environment_set_sdfgi(RID p_env, bool p_enable, RS::EnvironmentSDFGICascades p_cascades, float p_min_cell_size, RS::EnvironmentSDFGIYScale p_y_scale, bool p_use_occlusion, float p_bounce_feedback, bool p_read_sky, float p_energy, float p_normal_bias, float p_probe_bias); virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count); virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames); virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update); |
