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author | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-24 15:46:25 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2021-07-25 12:22:25 +0200 |
commit | ac3322b0af8f23e8e2dac8111200bc69b5604c9f (patch) | |
tree | 59a079f13b5c03c2dd3328a26c55f3618e6014f6 /servers/rendering/renderer_rd/renderer_storage_rd.cpp | |
parent | a0f7f42b842462646281f5c4c9a8db070e034adc (diff) | |
download | redot-engine-ac3322b0af8f23e8e2dac8111200bc69b5604c9f.tar.gz |
Use const references where possible for List range iterators
Diffstat (limited to 'servers/rendering/renderer_rd/renderer_storage_rd.cpp')
-rw-r--r-- | servers/rendering/renderer_rd/renderer_storage_rd.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index 178fb60885..d5c7db6fd2 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -8410,7 +8410,7 @@ void RendererStorageRD::global_variables_load_settings(bool p_load_textures) { List<PropertyInfo> settings; ProjectSettings::get_singleton()->get_property_list(&settings); - for (PropertyInfo &E : settings) { + for (const PropertyInfo &E : settings) { if (E.name.begins_with("shader_globals/")) { StringName name = E.name.get_slice("/", 1); Dictionary d = ProjectSettings::get_singleton()->get(E.name); @@ -8581,7 +8581,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_buffer_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_buffer) { + for (const RID &E : global_variables.materials_using_buffer) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf @@ -8594,7 +8594,7 @@ void RendererStorageRD::_update_global_variables() { if (global_variables.must_update_texture_materials) { // only happens in the case of a buffer variable added or removed, // so not often. - for (RID E : global_variables.materials_using_texture) { + for (const RID &E : global_variables.materials_using_texture) { Material *material = material_owner.getornull(E); ERR_CONTINUE(!material); //wtf |