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authorShirenY <yinxiaozhou@gmail.com>2023-11-04 22:09:33 +0800
committerShirenY <yinxiaozhou@gmail.com>2023-12-09 11:41:15 +0800
commit27f71c4e78db2f502d730f5e34a540665c45af27 (patch)
treebf182788174ded88ca911e76266ca3a8a7d7b765 /servers/rendering/renderer_rd/storage_rd/mesh_storage.h
parent3e7f638d7b574785f521beafaf52a6ad95be016f (diff)
downloadredot-engine-27f71c4e78db2f502d730f5e34a540665c45af27.tar.gz
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/mesh_storage.h')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/mesh_storage.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
index db54816e09..0fc1a6f320 100644
--- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
@@ -120,6 +120,10 @@ private:
Vector<AABB> bone_aabbs;
+ // Transform used in runtime bone AABBs compute.
+ // As bone AABBs are saved in Mesh space, but bones animation is in Skeleton space.
+ Transform3D mesh_to_skeleton_xform;
+
Vector4 uv_scale;
RID blend_shape_buffer;