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author | ShirenY <yinxiaozhou@gmail.com> | 2023-11-04 22:09:33 +0800 |
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committer | ShirenY <yinxiaozhou@gmail.com> | 2023-12-09 11:41:15 +0800 |
commit | 27f71c4e78db2f502d730f5e34a540665c45af27 (patch) | |
tree | bf182788174ded88ca911e76266ca3a8a7d7b765 /servers/rendering/renderer_rd/storage_rd/mesh_storage.h | |
parent | 3e7f638d7b574785f521beafaf52a6ad95be016f (diff) | |
download | redot-engine-27f71c4e78db2f502d730f5e34a540665c45af27.tar.gz |
Transform mesh's AABB to skeleton's space when calculate mesh's bounds.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/mesh_storage.h')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index db54816e09..0fc1a6f320 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -120,6 +120,10 @@ private: Vector<AABB> bone_aabbs; + // Transform used in runtime bone AABBs compute. + // As bone AABBs are saved in Mesh space, but bones animation is in Skeleton space. + Transform3D mesh_to_skeleton_xform; + Vector4 uv_scale; RID blend_shape_buffer; |