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path: root/servers/rendering/renderer_rd/storage_rd/mesh_storage.h
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* Merge commit godotengine/godot@fd4c29a189e53a1e085df5b9b9a05cac9351b3efSpartan3222024-11-191-0/+1
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| * Implemented multimesh_get_buffer_rd_rid function into RenderingServer.David House2024-11-141-0/+1
* | Merge commit godotengine/godot@8004c7524fb9f43425c4d6f614410a76678e0f7cSpartan3222024-10-301-4/+4
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| * Set clang-format `RemoveSemicolon` rule to `true`Adam Scott2024-10-251-4/+4
* | Fix copyright headers referring to GodotSpartan3222024-10-271-2/+2
* | Merge commit godotengine@92e51fca7247c932f95a1662aefc28aca96e8de6Spartan3222024-10-141-1/+1
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| * Merge pull request #97744 from Nazarwadim/use_local_vector_for_skeletonThaddeus Crews2024-10-101-1/+1
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| | * Use local vector for skeletonNazarii2024-10-021-1/+1
* | | Rebrand preambles to RedotDubhghlas McLaughlin2024-10-111-0/+2
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* / Implement asynchronous transfer queues, thread guards on RenderingDevice. Add...Dario2024-10-021-0/+7
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* Avoid const_cast in mesh_storage.hrune-scape2024-08-281-1/+1
* Fixed Timestep Interpolation: MultiMeshRicardo Buring2024-08-181-22/+26
* Support custom AABB within MultiMesh resourcesArman Elgudzhyan2024-02-151-0/+4
* Merge pull request #84894 from clayjohn/tangent-error-messageYuri Sizov2024-01-241-0/+5
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| * Store ArrayMesh path in RenderingServer for use in error messagesclayjohn2023-11-141-0/+5
* | Check skeleton RID when using cached AABBErik Johnson2023-12-171-0/+1
* | Transform mesh's AABB to skeleton's space when calculate mesh's bounds.ShirenY2023-12-091-0/+4
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* Some more fixes for compressed meshesclayjohn2023-10-241-2/+2
* Vertex and attribute compression to reduce the size of the vertex format.clayjohn2023-10-051-5/+22
* Fix mismatch between surface vertex array generation inside the function and ...Dario2023-09-271-2/+2
* [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicableA Thousand Ships2023-09-251-5/+5
* Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.Dario2023-09-251-0/+3
* Add motion vector support for animated surfaces like skeletons or blend shapes.Dario2023-08-161-9/+36
* Improve handling of motion vectors for multimesh instances.Dario2023-08-091-1/+1
* Fix error spam when a mesh with bone weights has an invalid skeletonbitsawer2023-06-221-1/+3
* Automatically transform Skeleton2D calculations so pivots are not neededclayjohn2023-01-271-0/+10
* One Copyright Update to rule them allRémi Verschelde2023-01-051-29/+29
* Remove mesh bone_aabbs as they are not used anywhere and calculating them is ...clayjohn2022-12-141-2/+0
* Add Skeletons and Blend Shapes to the OpenGL rendererclayjohn2022-11-291-1/+0
* Fix drawing of 2D skeletons in the RD renderer.clayjohn2022-11-181-0/+1
* Fix EXE_BAD_ACCESS caused by optional argumentGordon MacPherson2022-10-261-7/+3
* Move cluster builder, sdfgi and gi structures to clustered renderer, move lig...Bastiaan Olij2022-10-041-0/+2
* Add motion vectors support for MultiMeshInstancejfons2022-09-121-1/+10
* Changed storage structs to privateBastiaan Olij2022-08-011-208/+200
* Code quality: Fix header guards consistencyRémi Verschelde2022-07-251-1/+1
* Split dependency logicBastiaan Olij2022-06-281-5/+5
* Add a new HashSet templatereduz2022-05-201-1/+1
* Replace most uses of Map by HashMapreduz2022-05-161-1/+1
* Check multimesh before uniform set creationmightygoat2022-05-051-0/+6
* Fix the uniform set creation of multimesh with a invalidated buffermightygoat2022-05-051-0/+6
* Zero initialize all pointer class and struct membersRémi Verschelde2022-04-041-1/+1
* Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorageBastiaan Olij2022-04-021-0/+694