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author | Bastiaan Olij <mux213@gmail.com> | 2022-09-12 19:44:48 +1000 |
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committer | Bastiaan Olij <mux213@gmail.com> | 2022-10-04 11:03:32 +1100 |
commit | ddc4ae117595e2059404170ff3e8c6040413b219 (patch) | |
tree | 2c4b14075af62948dae024238a143f8a4beb14a6 /servers/rendering/renderer_rd/storage_rd/mesh_storage.h | |
parent | 4b52c6caef8a9e5d940ce0977d5c467296ac5805 (diff) | |
download | redot-engine-ddc4ae117595e2059404170ff3e8c6040413b219.tar.gz |
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd/mesh_storage.h')
-rw-r--r-- | servers/rendering/renderer_rd/storage_rd/mesh_storage.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h index 622f3911c7..c8a33bd4d7 100644 --- a/servers/rendering/renderer_rd/storage_rd/mesh_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/mesh_storage.h @@ -308,6 +308,8 @@ public: MeshStorage(); virtual ~MeshStorage(); + bool free(RID p_rid); + RID get_default_rd_storage_buffer() const { return default_rd_storage_buffer; } /* MESH API */ |