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authorRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-08 16:57:33 +0200
commit1163dac9e3fd0c1dcff10ad04024fdc02857e317 (patch)
tree156455b411ad5c67ff3b0bdea1dd805005ae80af /servers/rendering/renderer_rd/storage_rd
parentaf722e2bab0ffb719b7aab40f5550e070cef6462 (diff)
parent57eb762bae0a24a4fb33e825e57f1e100bd9d354 (diff)
downloadredot-engine-1163dac9e3fd0c1dcff10ad04024fdc02857e317.tar.gz
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.cpp8
-rw-r--r--servers/rendering/renderer_rd/storage_rd/material_storage.h4
-rw-r--r--servers/rendering/renderer_rd/storage_rd/particles_storage.cpp2
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.cpp93
-rw-r--r--servers/rendering/renderer_rd/storage_rd/texture_storage.h7
5 files changed, 86 insertions, 28 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
index d055f01009..a96893570e 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp
@@ -751,7 +751,7 @@ MaterialStorage::MaterialData::~MaterialData() {
}
}
-void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) {
+void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material) {
TextureStorage *texture_storage = TextureStorage::get_singleton();
MaterialStorage *material_storage = MaterialStorage::get_singleton();
@@ -917,7 +917,7 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va
if (tex) {
rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture;
#ifdef TOOLS_ENABLED
- if (tex->detect_3d_callback && p_use_linear_color) {
+ if (tex->detect_3d_callback && p_3d_material) {
tex->detect_3d_callback(tex->detect_3d_callback_ud);
}
if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) {
@@ -986,7 +986,7 @@ void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_se
}
}
-bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier) {
+bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier) {
if ((uint32_t)ubo_data.size() != p_ubo_size) {
p_uniform_dirty = true;
if (uniform_buffer.is_valid()) {
@@ -1033,7 +1033,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<
}
if (p_textures_dirty && tex_uniform_count) {
- update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), p_use_linear_color);
+ update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), p_use_linear_color, p_3d_material);
}
if (p_ubo_size == 0 && (p_texture_uniforms.size() == 0)) {
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h
index b6da3df783..ae97f43a3c 100644
--- a/servers/rendering/renderer_rd/storage_rd/material_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h
@@ -78,7 +78,7 @@ public:
struct MaterialData {
Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache;
void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color);
- void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color);
+ void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material);
void set_as_used();
virtual void set_render_priority(int p_priority) = 0;
@@ -87,7 +87,7 @@ public:
virtual ~MaterialData();
//to be used internally by update_parameters, in the most common configuration of material parameters
- bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
+ bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &r_uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS);
void free_parameters_uniform_set(RID p_uniform_set);
private:
diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
index 8f647be5c9..0a91672544 100644
--- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp
@@ -1629,7 +1629,7 @@ MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() {
}
bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) {
- return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true);
+ return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true, false);
}
ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() {
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
index d84f6e6850..f009318d24 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp
@@ -46,9 +46,11 @@ void TextureStorage::CanvasTexture::clear_sets() {
}
for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) {
for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) {
- if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) {
- RD::get_singleton()->free(uniform_sets[i][j]);
- uniform_sets[i][j] = RID();
+ for (int k = 0; k < 2; k++) {
+ if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j][k])) {
+ RD::get_singleton()->free(uniform_sets[i][j][k]);
+ uniform_sets[i][j][k] = RID();
+ }
}
}
}
@@ -641,7 +643,7 @@ void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS:
ct->clear_sets();
}
-bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
+bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, bool p_use_srgb, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) {
MaterialStorage *material_storage = MaterialStorage::get_singleton();
CanvasTexture *ct = nullptr;
@@ -674,7 +676,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat;
ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false);
- RID uniform_set = ct->uniform_sets[filter][repeat];
+ RID uniform_set = ct->uniform_sets[filter][repeat][int(p_use_srgb)];
if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) {
//create and update
Vector<RD::Uniform> uniforms;
@@ -688,7 +690,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE));
ct->size_cache = Size2i(1, 1);
} else {
- u.append_id(t->rd_texture);
+ u.append_id(t->rd_texture_srgb.is_valid() && (p_use_srgb) ? t->rd_texture_srgb : t->rd_texture);
ct->size_cache = Size2i(t->width_2d, t->height_2d);
if (t->render_target) {
t->render_target->was_used = true;
@@ -741,7 +743,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte
}
uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set);
- ct->uniform_sets[filter][repeat] = uniform_set;
+ ct->uniform_sets[filter][repeat][int(p_use_srgb)] = uniform_set;
ct->cleared_cache = false;
}
@@ -1268,7 +1270,35 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const {
#endif
Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0);
ERR_FAIL_COND_V(data.size() == 0, Ref<Image>());
- Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ Ref<Image> image;
+
+ // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data
+ // when using the mobile renderer with HDR mode on.
+ if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) {
+ Vector<uint8_t> new_data;
+ new_data.resize(data.size() * 2);
+ uint16_t *ndp = (uint16_t *)new_data.ptr();
+
+ uint32_t *ptr = (uint32_t *)data.ptr();
+ uint32_t num_pixels = data.size() / 4;
+
+ for (uint32_t ofs = 0; ofs < num_pixels; ofs++) {
+ uint32_t px = ptr[ofs];
+ uint32_t r = (px & 0x3FF);
+ uint32_t g = ((px >> 10) & 0x3FF);
+ uint32_t b = ((px >> 20) & 0x3FF);
+ uint32_t a = ((px >> 30) & 0x3);
+
+ ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0);
+ ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0);
+ ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0);
+ ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0);
+ }
+ image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data);
+ } else {
+ image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data);
+ }
+
ERR_FAIL_COND_V(image->is_empty(), Ref<Image>());
if (tex->format != tex->validated_format) {
image->convert(tex->format);
@@ -3020,10 +3050,15 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
if (rt->size.width == 0 || rt->size.height == 0) {
return;
}
- //until we implement support for HDR monitors (and render target is attached to screen), this is enough.
- rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
- rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
- rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
+ if (rt->use_hdr) {
+ rt->color_format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format();
+ rt->color_format_srgb = rt->color_format;
+ rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH;
+ } else {
+ rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM;
+ rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB;
+ rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8;
+ }
RD::TextureFormat rd_color_attachment_format;
RD::TextureView rd_view;
@@ -3106,6 +3141,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) {
tex->rd_format = rt->color_format;
tex->rd_format_srgb = rt->color_format_srgb;
tex->format = rt->image_format;
+ tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8;
Vector<RID> proxies = tex->proxies; //make a copy, since update may change it
for (int i = 0; i < proxies.size(); i++) {
@@ -3328,6 +3364,25 @@ RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) con
return rt->msaa;
}
+void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND(!rt);
+
+ if (p_use_hdr == rt->use_hdr) {
+ return;
+ }
+
+ rt->use_hdr = p_use_hdr;
+ _update_render_target(rt);
+}
+
+bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const {
+ RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
+ ERR_FAIL_COND_V(!rt, false);
+
+ return rt->use_hdr;
+}
+
RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, RID());
@@ -3404,7 +3459,7 @@ bool TextureStorage::render_target_is_clear_requested(RID p_render_target) {
Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) {
RenderTarget *rt = render_target_owner.get_or_null(p_render_target);
ERR_FAIL_COND_V(!rt, Color());
- return rt->clear_color;
+ return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color;
}
void TextureStorage::render_target_disable_clear_request(RID p_render_target) {
@@ -3420,7 +3475,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) {
return;
}
Vector<Color> clear_colors;
- clear_colors.push_back(rt->clear_color);
+ clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color);
RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors);
RD::get_singleton()->draw_list_end();
rt->clear_requested = false;
@@ -3735,7 +3790,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
// TODO figure out stereo support here
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
- copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true);
+ copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true);
} else {
copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true);
}
@@ -3759,7 +3814,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons
RID mipmap = rt->backbuffer_mipmaps[i];
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
- copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true);
+ copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
} else {
copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
}
@@ -3789,9 +3844,9 @@ void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const
}
}
- //single texture copy for backbuffer
+ // Single texture copy for backbuffer.
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
- copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, true);
+ copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr);
} else {
copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region);
}
@@ -3833,7 +3888,7 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target,
RID mipmap = rt->backbuffer_mipmaps[i];
if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) {
- copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true);
+ copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr);
} else {
copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size);
}
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
index 6df6faa40a..2137c5f383 100644
--- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h
+++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h
@@ -96,7 +96,7 @@ private:
RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT;
RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT;
- RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX];
+ RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX][2];
Size2i size_cache = Size2i(1, 1);
bool use_normal_cache = false;
@@ -341,6 +341,7 @@ private:
Image::Format image_format = Image::FORMAT_L8;
bool is_transparent = false;
+ bool use_hdr = false;
bool sdf_enabled = false;
@@ -474,7 +475,7 @@ public:
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override;
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override;
- bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
+ bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, bool p_use_srgb, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular);
/* Texture API */
@@ -717,6 +718,8 @@ public:
virtual void render_target_set_as_unused(RID p_render_target) override;
virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override;
virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override;
+ virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) override;
+ virtual bool render_target_is_using_hdr(RID p_render_target) const override;
void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps);
void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color);