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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-08 16:57:33 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-08-08 16:57:33 +0200 |
| commit | 1163dac9e3fd0c1dcff10ad04024fdc02857e317 (patch) | |
| tree | 156455b411ad5c67ff3b0bdea1dd805005ae80af /servers/rendering/renderer_rd/storage_rd | |
| parent | af722e2bab0ffb719b7aab40f5550e070cef6462 (diff) | |
| parent | 57eb762bae0a24a4fb33e825e57f1e100bd9d354 (diff) | |
| download | redot-engine-1163dac9e3fd0c1dcff10ad04024fdc02857e317.tar.gz | |
Merge pull request #80215 from clayjohn/HDR-2D
Add option to enable HDR rendering in 2D
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
5 files changed, 86 insertions, 28 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp index d055f01009..a96893570e 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.cpp @@ -751,7 +751,7 @@ MaterialStorage::MaterialData::~MaterialData() { } } -void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color) { +void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material) { TextureStorage *texture_storage = TextureStorage::get_singleton(); MaterialStorage *material_storage = MaterialStorage::get_singleton(); @@ -917,7 +917,7 @@ void MaterialStorage::MaterialData::update_textures(const HashMap<StringName, Va if (tex) { rd_texture = (srgb && tex->rd_texture_srgb.is_valid()) ? tex->rd_texture_srgb : tex->rd_texture; #ifdef TOOLS_ENABLED - if (tex->detect_3d_callback && p_use_linear_color) { + if (tex->detect_3d_callback && p_3d_material) { tex->detect_3d_callback(tex->detect_3d_callback_ud); } if (tex->detect_normal_callback && (p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_NORMAL || p_texture_uniforms[i].hint == ShaderLanguage::ShaderNode::Uniform::HINT_ROUGHNESS_NORMAL)) { @@ -986,7 +986,7 @@ void MaterialStorage::MaterialData::free_parameters_uniform_set(RID p_uniform_se } } -bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier) { +bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier) { if ((uint32_t)ubo_data.size() != p_ubo_size) { p_uniform_dirty = true; if (uniform_buffer.is_valid()) { @@ -1033,7 +1033,7 @@ bool MaterialStorage::MaterialData::update_parameters_uniform_set(const HashMap< } if (p_textures_dirty && tex_uniform_count) { - update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), p_use_linear_color); + update_textures(p_parameters, p_default_texture_params, p_texture_uniforms, texture_cache.ptrw(), p_use_linear_color, p_3d_material); } if (p_ubo_size == 0 && (p_texture_uniforms.size() == 0)) { diff --git a/servers/rendering/renderer_rd/storage_rd/material_storage.h b/servers/rendering/renderer_rd/storage_rd/material_storage.h index b6da3df783..ae97f43a3c 100644 --- a/servers/rendering/renderer_rd/storage_rd/material_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/material_storage.h @@ -78,7 +78,7 @@ public: struct MaterialData { Vector<RendererRD::TextureStorage::RenderTarget *> render_target_cache; void update_uniform_buffer(const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const HashMap<StringName, Variant> &p_parameters, uint8_t *p_buffer, uint32_t p_buffer_size, bool p_use_linear_color); - void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color); + void update_textures(const HashMap<StringName, Variant> &p_parameters, const HashMap<StringName, HashMap<int, RID>> &p_default_textures, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, RID *p_textures, bool p_use_linear_color, bool p_3d_material); void set_as_used(); virtual void set_render_priority(int p_priority) = 0; @@ -87,7 +87,7 @@ public: virtual ~MaterialData(); //to be used internally by update_parameters, in the most common configuration of material parameters - bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); + bool update_parameters_uniform_set(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty, const HashMap<StringName, ShaderLanguage::ShaderNode::Uniform> &p_uniforms, const uint32_t *p_uniform_offsets, const Vector<ShaderCompiler::GeneratedCode::Texture> &p_texture_uniforms, const HashMap<StringName, HashMap<int, RID>> &p_default_texture_params, uint32_t p_ubo_size, RID &r_uniform_set, RID p_shader, uint32_t p_shader_uniform_set, bool p_use_linear_color, bool p_3d_material, uint32_t p_barrier = RD::BARRIER_MASK_ALL_BARRIERS); void free_parameters_uniform_set(RID p_uniform_set); private: diff --git a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp index 8f647be5c9..0a91672544 100644 --- a/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/particles_storage.cpp @@ -1629,7 +1629,7 @@ MaterialStorage::ShaderData *ParticlesStorage::_create_particles_shader_func() { } bool ParticlesStorage::ParticleProcessMaterialData::update_parameters(const HashMap<StringName, Variant> &p_parameters, bool p_uniform_dirty, bool p_textures_dirty) { - return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true); + return update_parameters_uniform_set(p_parameters, p_uniform_dirty, p_textures_dirty, shader_data->uniforms, shader_data->ubo_offsets.ptr(), shader_data->texture_uniforms, shader_data->default_texture_params, shader_data->ubo_size, uniform_set, ParticlesStorage::get_singleton()->particles_shader.shader.version_get_shader(shader_data->version, 0), 3, true, false); } ParticlesStorage::ParticleProcessMaterialData::~ParticleProcessMaterialData() { diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index d84f6e6850..f009318d24 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -46,9 +46,11 @@ void TextureStorage::CanvasTexture::clear_sets() { } for (int i = 1; i < RS::CANVAS_ITEM_TEXTURE_FILTER_MAX; i++) { for (int j = 1; j < RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX; j++) { - if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j])) { - RD::get_singleton()->free(uniform_sets[i][j]); - uniform_sets[i][j] = RID(); + for (int k = 0; k < 2; k++) { + if (RD::get_singleton()->uniform_set_is_valid(uniform_sets[i][j][k])) { + RD::get_singleton()->free(uniform_sets[i][j][k]); + uniform_sets[i][j][k] = RID(); + } } } } @@ -641,7 +643,7 @@ void TextureStorage::canvas_texture_set_texture_repeat(RID p_canvas_texture, RS: ct->clear_sets(); } -bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { +bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, bool p_use_srgb, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular) { MaterialStorage *material_storage = MaterialStorage::get_singleton(); CanvasTexture *ct = nullptr; @@ -674,7 +676,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte RS::CanvasItemTextureRepeat repeat = ct->texture_repeat != RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ? ct->texture_repeat : p_base_repeat; ERR_FAIL_COND_V(repeat == RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT, false); - RID uniform_set = ct->uniform_sets[filter][repeat]; + RID uniform_set = ct->uniform_sets[filter][repeat][int(p_use_srgb)]; if (!RD::get_singleton()->uniform_set_is_valid(uniform_set)) { //create and update Vector<RD::Uniform> uniforms; @@ -688,7 +690,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte u.append_id(texture_rd_get_default(DEFAULT_RD_TEXTURE_WHITE)); ct->size_cache = Size2i(1, 1); } else { - u.append_id(t->rd_texture); + u.append_id(t->rd_texture_srgb.is_valid() && (p_use_srgb) ? t->rd_texture_srgb : t->rd_texture); ct->size_cache = Size2i(t->width_2d, t->height_2d); if (t->render_target) { t->render_target->was_used = true; @@ -741,7 +743,7 @@ bool TextureStorage::canvas_texture_get_uniform_set(RID p_texture, RS::CanvasIte } uniform_set = RD::get_singleton()->uniform_set_create(uniforms, p_base_shader, p_base_set); - ct->uniform_sets[filter][repeat] = uniform_set; + ct->uniform_sets[filter][repeat][int(p_use_srgb)] = uniform_set; ct->cleared_cache = false; } @@ -1268,7 +1270,35 @@ Ref<Image> TextureStorage::texture_2d_get(RID p_texture) const { #endif Vector<uint8_t> data = RD::get_singleton()->texture_get_data(tex->rd_texture, 0); ERR_FAIL_COND_V(data.size() == 0, Ref<Image>()); - Ref<Image> image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + Ref<Image> image; + + // Expand RGB10_A2 into RGBAH. This is needed for capturing viewport data + // when using the mobile renderer with HDR mode on. + if (tex->rd_format == RD::DATA_FORMAT_A2B10G10R10_UNORM_PACK32) { + Vector<uint8_t> new_data; + new_data.resize(data.size() * 2); + uint16_t *ndp = (uint16_t *)new_data.ptr(); + + uint32_t *ptr = (uint32_t *)data.ptr(); + uint32_t num_pixels = data.size() / 4; + + for (uint32_t ofs = 0; ofs < num_pixels; ofs++) { + uint32_t px = ptr[ofs]; + uint32_t r = (px & 0x3FF); + uint32_t g = ((px >> 10) & 0x3FF); + uint32_t b = ((px >> 20) & 0x3FF); + uint32_t a = ((px >> 30) & 0x3); + + ndp[ofs * 4 + 0] = Math::make_half_float(float(r) / 1023.0); + ndp[ofs * 4 + 1] = Math::make_half_float(float(g) / 1023.0); + ndp[ofs * 4 + 2] = Math::make_half_float(float(b) / 1023.0); + ndp[ofs * 4 + 3] = Math::make_half_float(float(a) / 3.0); + } + image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, new_data); + } else { + image = Image::create_from_data(tex->width, tex->height, tex->mipmaps > 1, tex->validated_format, data); + } + ERR_FAIL_COND_V(image->is_empty(), Ref<Image>()); if (tex->format != tex->validated_format) { image->convert(tex->format); @@ -3020,10 +3050,15 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { if (rt->size.width == 0 || rt->size.height == 0) { return; } - //until we implement support for HDR monitors (and render target is attached to screen), this is enough. - rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; - rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; - rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; + if (rt->use_hdr) { + rt->color_format = RendererSceneRenderRD::get_singleton()->_render_buffers_get_color_format(); + rt->color_format_srgb = rt->color_format; + rt->image_format = rt->is_transparent ? Image::FORMAT_RGBAH : Image::FORMAT_RGBH; + } else { + rt->color_format = RD::DATA_FORMAT_R8G8B8A8_UNORM; + rt->color_format_srgb = RD::DATA_FORMAT_R8G8B8A8_SRGB; + rt->image_format = rt->is_transparent ? Image::FORMAT_RGBA8 : Image::FORMAT_RGB8; + } RD::TextureFormat rd_color_attachment_format; RD::TextureView rd_view; @@ -3106,6 +3141,7 @@ void TextureStorage::_update_render_target(RenderTarget *rt) { tex->rd_format = rt->color_format; tex->rd_format_srgb = rt->color_format_srgb; tex->format = rt->image_format; + tex->validated_format = rt->use_hdr ? Image::FORMAT_RGBAH : Image::FORMAT_RGBA8; Vector<RID> proxies = tex->proxies; //make a copy, since update may change it for (int i = 0; i < proxies.size(); i++) { @@ -3328,6 +3364,25 @@ RS::ViewportMSAA TextureStorage::render_target_get_msaa(RID p_render_target) con return rt->msaa; } +void TextureStorage::render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND(!rt); + + if (p_use_hdr == rt->use_hdr) { + return; + } + + rt->use_hdr = p_use_hdr; + _update_render_target(rt); +} + +bool TextureStorage::render_target_is_using_hdr(RID p_render_target) const { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, false); + + return rt->use_hdr; +} + RID TextureStorage::render_target_get_rd_framebuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); @@ -3404,7 +3459,7 @@ bool TextureStorage::render_target_is_clear_requested(RID p_render_target) { Color TextureStorage::render_target_get_clear_request_color(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, Color()); - return rt->clear_color; + return rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color; } void TextureStorage::render_target_disable_clear_request(RID p_render_target) { @@ -3420,7 +3475,7 @@ void TextureStorage::render_target_do_clear_request(RID p_render_target) { return; } Vector<Color> clear_colors; - clear_colors.push_back(rt->clear_color); + clear_colors.push_back(rt->use_hdr ? rt->clear_color.srgb_to_linear() : rt->clear_color); RD::get_singleton()->draw_list_begin(rt->get_framebuffer(), RD::INITIAL_ACTION_CLEAR, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD, clear_colors); RD::get_singleton()->draw_list_end(); rt->clear_requested = false; @@ -3735,7 +3790,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons // TODO figure out stereo support here if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { - copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, true, true); + copy_effects->copy_to_rect(rt->color, rt->backbuffer_mipmap0, region, false, false, false, !rt->use_hdr, true); } else { copy_effects->copy_to_fb_rect(rt->color, rt->backbuffer_fb, region, false, false, false, false, RID(), false, true); } @@ -3759,7 +3814,7 @@ void TextureStorage::render_target_copy_to_back_buffer(RID p_render_target, cons RID mipmap = rt->backbuffer_mipmaps[i]; if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { - copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true); + copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr); } else { copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size); } @@ -3789,9 +3844,9 @@ void TextureStorage::render_target_clear_back_buffer(RID p_render_target, const } } - //single texture copy for backbuffer + // Single texture copy for backbuffer. if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { - copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, true); + copy_effects->set_color(rt->backbuffer_mipmap0, p_color, region, !rt->use_hdr); } else { copy_effects->set_color_raster(rt->backbuffer_mipmap0, p_color, region); } @@ -3833,7 +3888,7 @@ void TextureStorage::render_target_gen_back_buffer_mipmaps(RID p_render_target, RID mipmap = rt->backbuffer_mipmaps[i]; if (RendererSceneRenderRD::get_singleton()->_render_buffers_can_be_storage()) { - copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, true); + copy_effects->gaussian_blur(prev_texture, mipmap, region, texture_size, !rt->use_hdr); } else { copy_effects->gaussian_blur_raster(prev_texture, mipmap, region, texture_size); } diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index 6df6faa40a..2137c5f383 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -96,7 +96,7 @@ private: RS::CanvasItemTextureFilter texture_filter = RS::CANVAS_ITEM_TEXTURE_FILTER_DEFAULT; RS::CanvasItemTextureRepeat texture_repeat = RS::CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT; - RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX]; + RID uniform_sets[RS::CANVAS_ITEM_TEXTURE_FILTER_MAX][RS::CANVAS_ITEM_TEXTURE_REPEAT_MAX][2]; Size2i size_cache = Size2i(1, 1); bool use_normal_cache = false; @@ -341,6 +341,7 @@ private: Image::Format image_format = Image::FORMAT_L8; bool is_transparent = false; + bool use_hdr = false; bool sdf_enabled = false; @@ -474,7 +475,7 @@ public: virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override; virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override; - bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); + bool canvas_texture_get_uniform_set(RID p_texture, RS::CanvasItemTextureFilter p_base_filter, RS::CanvasItemTextureRepeat p_base_repeat, RID p_base_shader, int p_base_set, bool p_use_srgb, RID &r_uniform_set, Size2i &r_size, Color &r_specular_shininess, bool &r_use_normal, bool &r_use_specular); /* Texture API */ @@ -717,6 +718,8 @@ public: virtual void render_target_set_as_unused(RID p_render_target) override; virtual void render_target_set_msaa(RID p_render_target, RS::ViewportMSAA p_msaa) override; virtual RS::ViewportMSAA render_target_get_msaa(RID p_render_target) const override; + virtual void render_target_set_use_hdr(RID p_render_target, bool p_use_hdr) override; + virtual bool render_target_is_using_hdr(RID p_render_target) const override; void render_target_copy_to_back_buffer(RID p_render_target, const Rect2i &p_region, bool p_gen_mipmaps); void render_target_clear_back_buffer(RID p_render_target, const Rect2i &p_region, const Color &p_color); |
