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| author | Bastiaan Olij <mux213@gmail.com> | 2023-03-01 18:59:59 +1100 |
|---|---|---|
| committer | Bastiaan Olij <mux213@gmail.com> | 2023-03-01 18:59:59 +1100 |
| commit | 903aa0e385ac79ca747029c0e12823b2671304a8 (patch) | |
| tree | de5dd576e3247591c6ee9e5d1891b758e94f1701 /servers/rendering/renderer_rd/storage_rd | |
| parent | 2f34a35722141aaee6c226c08fcd224ec3c1d04d (diff) | |
| download | redot-engine-903aa0e385ac79ca747029c0e12823b2671304a8.tar.gz | |
Use MSAA 2D texture in multipass tonemapper
Diffstat (limited to 'servers/rendering/renderer_rd/storage_rd')
| -rw-r--r-- | servers/rendering/renderer_rd/storage_rd/texture_storage.cpp | 7 | ||||
| -rw-r--r-- | servers/rendering/renderer_rd/storage_rd/texture_storage.h | 1 |
2 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp index 50b324a9fd..4227673cea 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.cpp @@ -2907,6 +2907,13 @@ RID TextureStorage::render_target_get_rd_texture_slice(RID p_render_target, uint } } +RID TextureStorage::render_target_get_rd_texture_msaa(RID p_render_target) { + RenderTarget *rt = render_target_owner.get_or_null(p_render_target); + ERR_FAIL_COND_V(!rt, RID()); + + return rt->color_multisample; +} + RID TextureStorage::render_target_get_rd_backbuffer(RID p_render_target) { RenderTarget *rt = render_target_owner.get_or_null(p_render_target); ERR_FAIL_COND_V(!rt, RID()); diff --git a/servers/rendering/renderer_rd/storage_rd/texture_storage.h b/servers/rendering/renderer_rd/storage_rd/texture_storage.h index b6bb9fa52f..f710de1100 100644 --- a/servers/rendering/renderer_rd/storage_rd/texture_storage.h +++ b/servers/rendering/renderer_rd/storage_rd/texture_storage.h @@ -741,6 +741,7 @@ public: RID render_target_get_rd_framebuffer(RID p_render_target); RID render_target_get_rd_texture(RID p_render_target); RID render_target_get_rd_texture_slice(RID p_render_target, uint32_t p_layer); + RID render_target_get_rd_texture_msaa(RID p_render_target); RID render_target_get_rd_backbuffer(RID p_render_target); RID render_target_get_rd_backbuffer_framebuffer(RID p_render_target); |
