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| author | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-19 15:12:55 +0300 |
|---|---|---|
| committer | Joosep Jääger <joosep.jaager@gmail.com> | 2021-05-25 12:15:08 +0300 |
| commit | 16567321ba49fbba13c79c5613166f6793481e3a (patch) | |
| tree | 66751d60da7d8d1a5533167e2e971ae7197e3f9c /servers/rendering/renderer_rd | |
| parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) | |
| download | redot-engine-16567321ba49fbba13c79c5613166f6793481e3a.tar.gz | |
Added constants PI, TAU and E to the shader language
Diffstat (limited to 'servers/rendering/renderer_rd')
5 files changed, 20 insertions, 0 deletions
diff --git a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp index f7ed0205af..ce1ccfac1d 100644 --- a/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp +++ b/servers/rendering/renderer_rd/forward_clustered/scene_shader_forward_clustered.cpp @@ -30,6 +30,7 @@ #include "scene_shader_forward_clustered.h" #include "core/config/project_settings.h" +#include "core/math/math_defs.h" #include "render_forward_clustered.h" using namespace RendererSceneRenderImplementation; @@ -608,6 +609,9 @@ void SceneShaderForwardClustered::init(RendererStorageRD *p_storage, const Strin //builtins actions.renames["TIME"] = "scene_data.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; actions.renames["FRAGCOORD"] = "gl_FragCoord"; diff --git a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp index b9220cc514..883273c8a5 100644 --- a/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp +++ b/servers/rendering/renderer_rd/forward_mobile/scene_shader_forward_mobile.cpp @@ -30,6 +30,7 @@ #include "scene_shader_forward_mobile.h" #include "core/config/project_settings.h" +#include "core/math/math_defs.h" #include "render_forward_mobile.h" using namespace RendererSceneRenderImplementation; @@ -625,6 +626,9 @@ void SceneShaderForwardMobile::init(RendererStorageRD *p_storage, const String p //builtins actions.renames["TIME"] = "scene_data.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["VIEWPORT_SIZE"] = "scene_data.viewport_size"; actions.renames["FRAGCOORD"] = "gl_FragCoord"; diff --git a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp index f448698976..78f16194dc 100644 --- a/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_canvas_render_rd.cpp @@ -31,6 +31,7 @@ #include "renderer_canvas_render_rd.h" #include "core/config/project_settings.h" #include "core/math/geometry_2d.h" +#include "core/math/math_defs.h" #include "core/math/math_funcs.h" #include "renderer_compositor_rd.h" @@ -2367,6 +2368,9 @@ RendererCanvasRenderRD::RendererCanvasRenderRD(RendererStorageRD *p_storage) { actions.renames["CANVAS_MATRIX"] = "canvas_data.canvas_transform"; actions.renames["SCREEN_MATRIX"] = "canvas_data.screen_transform"; actions.renames["TIME"] = "canvas_data.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["AT_LIGHT_PASS"] = "false"; actions.renames["INSTANCE_CUSTOM"] = "instance_custom"; diff --git a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp index 54c6e81110..966a1c6815 100644 --- a/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_scene_sky_rd.cpp @@ -30,6 +30,7 @@ #include "renderer_scene_sky_rd.h" #include "core/config/project_settings.h" +#include "core/math/math_defs.h" #include "renderer_scene_render_rd.h" #include "servers/rendering/rendering_server_default.h" @@ -710,6 +711,9 @@ void RendererSceneSkyRD::init(RendererStorageRD *p_storage) { actions.renames["SKY_COORDS"] = "panorama_coords"; actions.renames["SCREEN_UV"] = "uv"; actions.renames["TIME"] = "params.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["HALF_RES_COLOR"] = "half_res_color"; actions.renames["QUARTER_RES_COLOR"] = "quarter_res_color"; actions.renames["RADIANCE"] = "radiance"; diff --git a/servers/rendering/renderer_rd/renderer_storage_rd.cpp b/servers/rendering/renderer_rd/renderer_storage_rd.cpp index f419875d58..f27b25b14d 100644 --- a/servers/rendering/renderer_rd/renderer_storage_rd.cpp +++ b/servers/rendering/renderer_rd/renderer_storage_rd.cpp @@ -33,6 +33,7 @@ #include "core/config/engine.h" #include "core/config/project_settings.h" #include "core/io/resource_loader.h" +#include "core/math/math_defs.h" #include "renderer_compositor_rd.h" #include "servers/rendering/shader_language.h" @@ -9144,6 +9145,9 @@ RendererStorageRD::RendererStorageRD() { actions.renames["CUSTOM"] = "PARTICLE.custom"; actions.renames["TRANSFORM"] = "PARTICLE.xform"; actions.renames["TIME"] = "FRAME.time"; + actions.renames["PI"] = _MKSTR(Math_PI); + actions.renames["TAU"] = _MKSTR(Math_TAU); + actions.renames["E"] = _MKSTR(Math_E); actions.renames["LIFETIME"] = "params.lifetime"; actions.renames["DELTA"] = "local_delta"; actions.renames["NUMBER"] = "particle_number"; |
