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author | BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com> | 2024-08-21 21:37:13 +0200 |
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committer | BlueCube3310 <53150244+BlueCube3310@users.noreply.github.com> | 2024-08-21 21:37:13 +0200 |
commit | 4aa145624e27490e65ede99484389b8036ef3c36 (patch) | |
tree | 89d5f4b62052b07edf6f451e5587940eb976c17b /servers/rendering/renderer_rd | |
parent | 5ca419e32c58e671284b3b7f91257179657d9114 (diff) | |
download | redot-engine-4aa145624e27490e65ede99484389b8036ef3c36.tar.gz |
LightmapGI: Fix shader data alignment after #89919
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r-- | servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl index 18322a0619..03511aa3a8 100644 --- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl +++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl @@ -96,7 +96,7 @@ struct Lightmap { mat3 normal_xform; vec2 light_texture_size; float exposure_normalization; - vec2 pad; + float pad; }; layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps { |