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authorBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-08-21 21:37:13 +0200
committerBlueCube3310 <53150244+BlueCube3310@users.noreply.github.com>2024-08-21 21:37:13 +0200
commit4aa145624e27490e65ede99484389b8036ef3c36 (patch)
tree89d5f4b62052b07edf6f451e5587940eb976c17b /servers/rendering/renderer_rd
parent5ca419e32c58e671284b3b7f91257179657d9114 (diff)
downloadredot-engine-4aa145624e27490e65ede99484389b8036ef3c36.tar.gz
LightmapGI: Fix shader data alignment after #89919
Diffstat (limited to 'servers/rendering/renderer_rd')
-rw-r--r--servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
index 18322a0619..03511aa3a8 100644
--- a/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
+++ b/servers/rendering/renderer_rd/shaders/forward_clustered/scene_forward_clustered_inc.glsl
@@ -96,7 +96,7 @@ struct Lightmap {
mat3 normal_xform;
vec2 light_texture_size;
float exposure_normalization;
- vec2 pad;
+ float pad;
};
layout(set = 0, binding = 7, std140) restrict readonly buffer Lightmaps {