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author | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:59 -0500 |
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committer | Thaddeus Crews <repiteo@outlook.com> | 2024-10-24 13:22:59 -0500 |
commit | cfc05c5e0f95bbe2ef119bc1466464e4b7733609 (patch) | |
tree | 63a810d8230527ac92ea5c60d54fac72883cc809 /servers/rendering/renderer_scene_cull.h | |
parent | ba4e67e55ecbd23517cc3d7d50f6c50a2abc00b6 (diff) | |
parent | a54b71bbdfda9bc36534d18bc873cb90016c0a13 (diff) | |
download | redot-engine-cfc05c5e0f95bbe2ef119bc1466464e4b7733609.tar.gz |
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r-- | servers/rendering/renderer_scene_cull.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h index 5aae59eb51..d3f03c4789 100644 --- a/servers/rendering/renderer_scene_cull.h +++ b/servers/rendering/renderer_scene_cull.h @@ -1121,6 +1121,7 @@ public: struct Cull { struct Shadow { RID light_instance; + uint32_t caster_mask; struct Cascade { Frustum frustum; |