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authorThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:59 -0500
committerThaddeus Crews <repiteo@outlook.com>2024-10-24 13:22:59 -0500
commitcfc05c5e0f95bbe2ef119bc1466464e4b7733609 (patch)
tree63a810d8230527ac92ea5c60d54fac72883cc809 /servers/rendering/renderer_scene_cull.h
parentba4e67e55ecbd23517cc3d7d50f6c50a2abc00b6 (diff)
parenta54b71bbdfda9bc36534d18bc873cb90016c0a13 (diff)
downloadredot-engine-cfc05c5e0f95bbe2ef119bc1466464e4b7733609.tar.gz
Merge pull request #85338 from EMBYRDEV/shadow-caster-mask
Add `shadow_caster_mask` to Light3D.
Diffstat (limited to 'servers/rendering/renderer_scene_cull.h')
-rw-r--r--servers/rendering/renderer_scene_cull.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 5aae59eb51..d3f03c4789 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1121,6 +1121,7 @@ public:
struct Cull {
struct Shadow {
RID light_instance;
+ uint32_t caster_mask;
struct Cascade {
Frustum frustum;