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authorJuan Linietsky <reduzio@gmail.com>2020-12-16 17:28:05 -0300
committerGitHub <noreply@github.com>2020-12-16 17:28:05 -0300
commit9c39b51c5306333ba210c0a323f4198a258b51bd (patch)
tree0b4a378b86c7a3d6e20534e99460e05384ace298 /servers/rendering/renderer_scene_render.h
parentc514cc58224e5c973ac8be7bb6db7023d5c25906 (diff)
parentbf77016c8a3cc9a8ff4c57c0fc32a4255006391b (diff)
downloadredot-engine-9c39b51c5306333ba210c0a323f4198a258b51bd.tar.gz
Merge pull request #44430 from reduz/reimplement-skeletons-blendshapes
Reimplement skeletons and blend shapes
Diffstat (limited to 'servers/rendering/renderer_scene_render.h')
-rw-r--r--servers/rendering/renderer_scene_render.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 0aae67fd34..5690988297 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -135,7 +135,7 @@ public:
RID skeleton;
RID material_override;
- RID instance_data;
+ RID mesh_instance; //only used for meshes and when skeleton/blendshapes exist
Transform transform;
@@ -149,8 +149,6 @@ public:
Vector<RID> reflection_probe_instances;
Vector<RID> gi_probe_instances;
- Vector<float> blend_values;
-
RS::ShadowCastingSetting cast_shadows;
//fit in 32 bits