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author | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-18 11:23:29 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2024-02-18 11:23:29 +0100 |
commit | e8755b380a7fec6a6226679648b7584e04008fa5 (patch) | |
tree | e3bdfa22c1da58ab36d8da09d946c5c64dcb6502 /servers/rendering/rendering_method.h | |
parent | 8f0c20ee8d5564d4a8131deb4d5341b60edbcff8 (diff) | |
parent | 08f4560e6987fa9c4b2c4b8e86665e2862a43ed9 (diff) | |
download | redot-engine-e8755b380a7fec6a6226679648b7584e04008fa5.tar.gz |
Merge pull request #84792 from scriptsengineer/distance-fog
Add optional depth fog to Environment
Diffstat (limited to 'servers/rendering/rendering_method.h')
-rw-r--r-- | servers/rendering/rendering_method.h | 10 |
1 files changed, 9 insertions, 1 deletions
diff --git a/servers/rendering/rendering_method.h b/servers/rendering/rendering_method.h index d1c6c1cbf9..be14a50eec 100644 --- a/servers/rendering/rendering_method.h +++ b/servers/rendering/rendering_method.h @@ -154,9 +154,10 @@ public: virtual float environment_get_white(RID p_env) const = 0; // Fog - virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect) = 0; + virtual void environment_set_fog(RID p_env, bool p_enable, const Color &p_light_color, float p_light_energy, float p_sun_scatter, float p_density, float p_height, float p_height_density, float p_aerial_perspective, float p_sky_affect, RS::EnvironmentFogMode p_mode = RS::EnvironmentFogMode::ENV_FOG_MODE_EXPONENTIAL) = 0; virtual bool environment_get_fog_enabled(RID p_env) const = 0; + virtual RS::EnvironmentFogMode environment_get_fog_mode(RID p_env) const = 0; virtual Color environment_get_fog_light_color(RID p_env) const = 0; virtual float environment_get_fog_light_energy(RID p_env) const = 0; virtual float environment_get_fog_sun_scatter(RID p_env) const = 0; @@ -166,6 +167,13 @@ public: virtual float environment_get_fog_aerial_perspective(RID p_env) const = 0; virtual float environment_get_fog_sky_affect(RID p_env) const = 0; + // Depth Fog + virtual void environment_set_fog_depth(RID p_env, float p_curve, float p_begin, float p_end) = 0; + + virtual float environment_get_fog_depth_curve(RID p_env) const = 0; + virtual float environment_get_fog_depth_begin(RID p_env) const = 0; + virtual float environment_get_fog_depth_end(RID p_env) const = 0; + // Volumetric Fog virtual void environment_set_volumetric_fog(RID p_env, bool p_enable, float p_density, const Color &p_albedo, const Color &p_emission, float p_emission_energy, float p_anisotropy, float p_length, float p_detail_spread, float p_gi_inject, bool p_temporal_reprojection, float p_temporal_reprojection_amount, float p_ambient_inject, float p_sky_affect) = 0; |