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| author | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-21 14:24:46 +0200 |
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-09-21 14:24:46 +0200 |
| commit | 4f314a64a5e44c1a7b607a3c1f41d2e07b2dac55 (patch) | |
| tree | b303d94caa33c5ee0f27544057f8cea1ced36a5e /servers/rendering/rendering_server_default.cpp | |
| parent | 59139df16e7a10c3b9176f697d23b557af46601e (diff) | |
| parent | 1887a9df19ea689bfb69f55454f0598bd09ab95f (diff) | |
| download | redot-engine-4f314a64a5e44c1a7b607a3c1f41d2e07b2dac55.tar.gz | |
Merge pull request #72831 from bruvzg/angle++
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection).
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
| -rw-r--r-- | servers/rendering/rendering_server_default.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp index c4464cb180..b13d33de9e 100644 --- a/servers/rendering/rendering_server_default.cpp +++ b/servers/rendering/rendering_server_default.cpp @@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) { RSG::viewport->draw_viewports(); RSG::canvas_render->update(); - if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") { + if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") { // Already called for gl_compatibility renderer. RSG::rasterizer->end_frame(p_swap_buffers); } |
