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authorRémi Verschelde <rverschelde@gmail.com>2023-09-21 14:24:46 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-09-21 14:24:46 +0200
commit4f314a64a5e44c1a7b607a3c1f41d2e07b2dac55 (patch)
treeb303d94caa33c5ee0f27544057f8cea1ced36a5e /servers/rendering/rendering_server_default.cpp
parent59139df16e7a10c3b9176f697d23b557af46601e (diff)
parent1887a9df19ea689bfb69f55454f0598bd09ab95f (diff)
downloadredot-engine-4f314a64a5e44c1a7b607a3c1f41d2e07b2dac55.tar.gz
Merge pull request #72831 from bruvzg/angle++
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support (runtime backend selection).
Diffstat (limited to 'servers/rendering/rendering_server_default.cpp')
-rw-r--r--servers/rendering/rendering_server_default.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/servers/rendering/rendering_server_default.cpp b/servers/rendering/rendering_server_default.cpp
index c4464cb180..b13d33de9e 100644
--- a/servers/rendering/rendering_server_default.cpp
+++ b/servers/rendering/rendering_server_default.cpp
@@ -91,7 +91,7 @@ void RenderingServerDefault::_draw(bool p_swap_buffers, double frame_step) {
RSG::viewport->draw_viewports();
RSG::canvas_render->update();
- if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3") {
+ if (OS::get_singleton()->get_current_rendering_driver_name() != "opengl3" && OS::get_singleton()->get_current_rendering_driver_name() != "opengl3_angle") {
// Already called for gl_compatibility renderer.
RSG::rasterizer->end_frame(p_swap_buffers);
}