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authorJuan Linietsky <reduzio@gmail.com>2020-08-19 10:38:24 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-09-02 21:37:11 +0200
commitf5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch)
tree3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rendering_server_scene.cpp
parenta3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff)
downloadredot-engine-f5f27bacdbd6677c16b82729dd3f4824609cf2ed.tar.gz
Re-Implement GPU particles on master.
-No new features yet -Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r--servers/rendering/rendering_server_scene.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp
index 2024f5b983..d8e52a5aae 100644
--- a/servers/rendering/rendering_server_scene.cpp
+++ b/servers/rendering/rendering_server_scene.cpp
@@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const
keep = false;
} else {
RSG::storage->particles_request_process(ins->base);
+ RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized());
//particles visible? request redraw
RenderingServerRaster::redraw_request();
}