diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-08-19 10:38:24 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-09-02 21:37:11 +0200 |
commit | f5f27bacdbd6677c16b82729dd3f4824609cf2ed (patch) | |
tree | 3a04659f841cba0bcbed4b27c4ddd96189c30c3d /servers/rendering/rendering_server_scene.cpp | |
parent | a3f5dac84f3416cf81dd69d90bf52eeacc63955a (diff) | |
download | redot-engine-f5f27bacdbd6677c16b82729dd3f4824609cf2ed.tar.gz |
Re-Implement GPU particles on master.
-No new features yet
-Unlike godot 3.x, sorting happens using GPU
Diffstat (limited to 'servers/rendering/rendering_server_scene.cpp')
-rw-r--r-- | servers/rendering/rendering_server_scene.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_scene.cpp b/servers/rendering/rendering_server_scene.cpp index 2024f5b983..d8e52a5aae 100644 --- a/servers/rendering/rendering_server_scene.cpp +++ b/servers/rendering/rendering_server_scene.cpp @@ -2044,6 +2044,7 @@ void RenderingServerScene::_prepare_scene(const Transform p_cam_transform, const keep = false; } else { RSG::storage->particles_request_process(ins->base); + RSG::storage->particles_set_view_axis(ins->base, -p_cam_transform.basis.get_axis(2).normalized()); //particles visible? request redraw RenderingServerRaster::redraw_request(); } |