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path: root/servers/rendering/rendering_server_scene.cpp
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* RenderingServer reorganizationreduz2020-12-041-37/+0
* Reorganize rendering server.reduz2020-12-031-3005/+0
* Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-2/+4
* Implement GPU Particle Collisionsreduz2020-10-091-0/+50
* Re-Implement GPU particles on master.Juan Linietsky2020-09-021-0/+1
* Fixes RenderingServer crashes reported by #39951Juan Linietsky2020-07-231-6/+6
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-17/+124
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-38/+69
* Style: Enforce separation line between function definitionsRémi Verschelde2020-05-141-0/+12
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-191/+0
* New lightmapperJuan Linietsky2020-05-101-282/+156
* Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde2020-05-101-3/+9
* Fixed unbounded dual-paraboloid shadow map culling.Kiri Jolly2020-04-291-1/+2
* [Core] Rename linear_interpolate to lerpAaron Franke2020-04-291-8/+8
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-3/+131
* Implement decalsJuan Linietsky2020-04-141-3/+73
* Merge pull request #37722 from reduz/implement-softshadowsRémi Verschelde2020-04-101-6/+35
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| * Support light size and soft shadowsJuan Linietsky2020-04-091-6/+35
* | Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-7/+5
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* Refactored shadowmapping.Juan Linietsky2020-04-081-52/+137
* Replace NULL with nullptrlupoDharkael2020-04-021-12/+12
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+2839