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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
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rendering_server_scene.cpp
Commit message (
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Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-37
/
+0
*
Reorganize rendering server.
reduz
2020-12-03
1
-3005
/
+0
*
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-2
/
+4
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+50
*
Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-0
/
+1
*
Fixes RenderingServer crashes reported by #39951
Juan Linietsky
2020-07-23
1
-6
/
+6
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-17
/
+124
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-38
/
+69
*
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
1
-0
/
+12
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-191
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-282
/
+156
*
Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine
Rémi Verschelde
2020-05-10
1
-3
/
+9
*
Fixed unbounded dual-paraboloid shadow map culling.
Kiri Jolly
2020-04-29
1
-1
/
+2
*
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-29
1
-8
/
+8
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-3
/
+131
*
Implement decals
Juan Linietsky
2020-04-14
1
-3
/
+73
*
Merge pull request #37722 from reduz/implement-softshadows
Rémi Verschelde
2020-04-10
1
-6
/
+35
|
\
|
*
Support light size and soft shadows
Juan Linietsky
2020-04-09
1
-6
/
+35
*
|
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-7
/
+5
|
/
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-52
/
+137
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-12
/
+12
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+2839