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author | reduz <reduzio@gmail.com> | 2020-10-07 21:29:49 -0300 |
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committer | reduz <reduzio@gmail.com> | 2020-10-09 13:25:47 -0300 |
commit | 26f5bd245c535fec5bfdd51a0f939d0a51179d85 (patch) | |
tree | 7d20274c657c5f154186b690c1c0a67ca0174a9f /servers/rendering/rendering_server_scene.h | |
parent | c35005ba25473ea8fa48aadbd1687984c76457cf (diff) | |
download | redot-engine-26f5bd245c535fec5bfdd51a0f939d0a51179d85.tar.gz |
Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
Diffstat (limited to 'servers/rendering/rendering_server_scene.h')
-rw-r--r-- | servers/rendering/rendering_server_scene.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_scene.h b/servers/rendering/rendering_server_scene.h index 165c3784c1..1b0a617627 100644 --- a/servers/rendering/rendering_server_scene.h +++ b/servers/rendering/rendering_server_scene.h @@ -385,6 +385,8 @@ public: } }; + Set<Instance *> heightfield_particle_colliders_update_list; + int instance_cull_count; Instance *instance_cull_result[MAX_INSTANCE_CULL]; Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps @@ -461,6 +463,7 @@ public: void render_camera(RID p_render_buffers, Ref<XRInterface> &p_interface, XRInterface::Eyes p_eye, RID p_camera, RID p_scenario, Size2 p_viewport_size, RID p_shadow_atlas); void update_dirty_instances(); + void render_particle_colliders(); void render_probes(); TypedArray<Image> bake_render_uv2(RID p_base, const Vector<RID> &p_material_overrides, const Size2i &p_image_size); |