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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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rendering_server_scene.h
Commit message (
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Author
Age
Files
Lines
*
RenderingServer reorganization
reduz
2020-12-04
1
-202
/
+0
*
Reorganize rendering server.
reduz
2020-12-03
1
-415
/
+140
*
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
/
+1
|
\
|
*
Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
/
+1
*
|
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
1
-1
/
+0
*
|
Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-3
/
+3
|
/
*
Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+3
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-2
/
+16
*
Split `Geometry` singleton into `Geometry2D` and `Geometry3D`
Andrii Doroshenko (Xrayez)
2020-05-27
1
-1
/
+0
*
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
1
-2
/
+4
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-17
/
+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-3
/
+10
*
Increase the default Camera3D field of view to 75
Hugo Locurcio
2020-05-01
1
-1
/
+1
*
Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
/
+7
*
Implement decals
Juan Linietsky
2020-04-14
1
-0
/
+22
*
Renaming all ARVR nodes to XR
Bastiaan Olij
2020-04-09
1
-2
/
+2
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-2
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-5
/
+5
*
More server renames for consistency after #37361
Rémi Verschelde
2020-03-28
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+440