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path: root/servers/rendering/rendering_server_scene.h
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* RenderingServer reorganizationreduz2020-12-041-202/+0
* Reorganize rendering server.reduz2020-12-031-415/+140
* Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-0/+1
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| * Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+1
* | Remove empty lines around braces with the formatting scriptAaron Franke2020-11-161-1/+0
* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-3/+3
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* Implement GPU Particle Collisionsreduz2020-10-091-0/+3
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-2/+16
* Split `Geometry` singleton into `Geometry2D` and `Geometry3D`Andrii Doroshenko (Xrayez)2020-05-271-1/+0
* Style: Enforce braces around if blocks and loopsRémi Verschelde2020-05-141-2/+4
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-17/+0
* New lightmapperJuan Linietsky2020-05-101-3/+10
* Increase the default Camera3D field of view to 75Hugo Locurcio2020-05-011-1/+1
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+7
* Implement decalsJuan Linietsky2020-04-141-0/+22
* Renaming all ARVR nodes to XRBastiaan Olij2020-04-091-2/+2
* Refactored shadowmapping.Juan Linietsky2020-04-081-2/+2
* Replace NULL with nullptrlupoDharkael2020-04-021-5/+5
* More server renames for consistency after #37361Rémi Verschelde2020-03-281-1/+1
* Renaming of servers for coherency.Juan Linietsky2020-03-271-0/+440