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authorreduz <reduzio@gmail.com>2021-02-06 11:51:56 -0300
committerreduz <reduzio@gmail.com>2021-02-06 15:08:21 -0300
commit8faf23b52b0147eea6903e84973893802d97d339 (patch)
treec672077cff56f43a5a318e89be7c2e956de4aa6e /servers/rendering/rendering_server_wrap_mt.h
parentfa2f7693bb9efc44755b1b693b22ec2788910a0d (diff)
downloadredot-engine-8faf23b52b0147eea6903e84973893802d97d339.tar.gz
Simplify Volumetric Fog
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency.
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 2422bc3506..81e202780e 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -520,12 +520,10 @@ public:
FUNC9(environment_set_fog, RID, bool, const Color &, float, float, float, float, float, float)
- FUNC11(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, EnvVolumetricFogShadowFilter, bool, float)
+ FUNC10(environment_set_volumetric_fog, RID, bool, float, const Color &, float, float, float, float, bool, float)
FUNC2(environment_set_volumetric_fog_volume_size, int, int)
FUNC1(environment_set_volumetric_fog_filter_active, bool)
- FUNC1(environment_set_volumetric_fog_directional_shadow_shrink_size, int)
- FUNC1(environment_set_volumetric_fog_positional_shadow_shrink_size, int)
FUNC3R(Ref<Image>, environment_bake_panorama, RID, bool, const Size2i &)