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Redot Engine – Multi-platform 2D and 3D game engine
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path:
root
/
servers
/
rendering
/
rendering_server_wrap_mt.h
Commit message (
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Author
Age
Files
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Make Servers truly Thread Safe
reduz
2021-02-10
1
-808
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+0
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Improve SDFGI indirect light feedback loop
reduz
2021-02-07
1
-1
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+1
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Simplify Volumetric Fog
reduz
2021-02-06
1
-3
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+1
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Added temporal reprojection to Volumetric Fog
reduz
2021-02-05
1
-1
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+1
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Merge pull request #45315 from RandomShaper/modernize_thread
Rémi Verschelde
2021-01-31
1
-1
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+1
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Modernize Thread
Pedro J. Estébanez
2021-01-29
1
-1
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+1
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Implement shadow meshes
reduz
2021-01-25
1
-0
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+1
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Shadow map rendering optimization
reduz
2021-01-24
1
-2
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+2
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Several GI related optimizations and fixes
reduz
2021-01-24
1
-0
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+7
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Added ability to visualize native shaders
reduz
2021-01-06
1
-0
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+2
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Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
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Add API to get frame setup time on CPU
reduz
2020-12-24
1
-0
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+4
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Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
1
-2
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+2
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Implement automatic LOD (Level of Detail)
reduz
2020-12-18
1
-0
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+4
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Reimplement skeletons and blend shapes
reduz
2020-12-16
1
-2
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+4
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Merge pull request #42761 from fire/color-grading-3d
Rémi Verschelde
2020-11-28
1
-1
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+1
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Environment brightness, contrast, saturation restore with color correction.
clayjohn
2020-11-28
1
-1
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+1
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Merge pull request #43828 from Chaosus/restore_line_antialiasing
Yuri Roubinsky
2020-11-28
1
-1
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+1
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Restored antialiased lines by emulation using triangle strips
Yuri Roubinsky
2020-11-27
1
-1
/
+1
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Merge pull request #42987 from clayjohn/VULKAN-sky-only
Rémi Verschelde
2020-11-28
1
-0
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+1
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Add sky_only setting to DirectionalLight3Ds
clayjohn
2020-10-21
1
-0
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+1
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Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-1
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+3
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Reorganized core/ directory, it was too fatty already
reduz
2020-11-07
1
-1
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+1
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Implement DirectionalLight2D
reduz
2020-11-04
1
-2
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+6
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Refactor pixel snapping.
reduz
2020-10-30
1
-0
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+2
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Implement CanvasGroup and CanvasItem clipping
reduz
2020-10-28
1
-0
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+2
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Refactored 2D shader and lighting system
reduz
2020-10-24
1
-13
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+24
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Merge pull request #38097 from Calinou/add-viewport-debanding
Juan Linietsky
2020-10-19
1
-0
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+1
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Add a debanding property to Viewport
Hugo Locurcio
2020-08-14
1
-0
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+1
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Revert "Replace SAO implementation with MSSAO"
Juan Linietsky
2020-10-18
1
-2
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+2
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Merge pull request #42077 from clayjohn/MSSAO
Juan Linietsky
2020-10-18
1
-2
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+2
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Replace SAO implementation with MSSAO
clayjohn
2020-10-18
1
-2
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+2
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Merge pull request #42201 from clayjohn/Vulkan-new-glow
Juan Linietsky
2020-10-18
1
-1
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+1
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Optimize Glow with local memory
clayjohn
2020-10-18
1
-1
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+1
*
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Add aerial perspective to fixed fog
clayjohn
2020-10-17
1
-1
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+1
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Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
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+17
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Implement 3D textures as import and resource format.
reduz
2020-09-09
1
-3
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+3
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-0
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+3
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Add high quality glow mode
clayjohn
2020-08-31
1
-0
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+1
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Restored fog (non volumetric).
Juan Linietsky
2020-08-13
1
-3
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+2
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Added volumetric fog effect.
Juan Linietsky
2020-08-13
1
-0
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+6
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Environment: Refactor code for readability + more
Rémi Verschelde
2020-07-01
1
-1
/
+1
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Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-5
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+16
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-1
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+0
*
New lightmapper
Juan Linietsky
2020-05-10
1
-14
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+19
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Implement global and per instance shader uniforms.
Juan Linietsky
2020-04-17
1
-0
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+17
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Merge pull request #37861 from reduz/implement-decals
Rémi Verschelde
2020-04-14
1
-0
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+14
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Implement decals
Juan Linietsky
2020-04-14
1
-0
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+14
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Merge pull request #37749 from clayjohn/Vulkan-improved-ss
Rémi Verschelde
2020-04-13
1
-1
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+2
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Add proper quality settings to soft shadows
clayjohn
2020-04-10
1
-1
/
+2
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