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path: root/servers/rendering/rendering_server_wrap_mt.h
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* Make Servers truly Thread Safereduz2021-02-101-808/+0
* Improve SDFGI indirect light feedback loopreduz2021-02-071-1/+1
* Simplify Volumetric Fogreduz2021-02-061-3/+1
* Added temporal reprojection to Volumetric Fogreduz2021-02-051-1/+1
* Merge pull request #45315 from RandomShaper/modernize_threadRémi Verschelde2021-01-311-1/+1
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| * Modernize ThreadPedro J. Estébanez2021-01-291-1/+1
* | Implement shadow meshesreduz2021-01-251-0/+1
* | Shadow map rendering optimizationreduz2021-01-241-2/+2
* | Several GI related optimizations and fixesreduz2021-01-241-0/+7
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* Added ability to visualize native shadersreduz2021-01-061-0/+2
* Update copyright statements to 2021Rémi Verschelde2021-01-011-2/+2
* Add API to get frame setup time on CPUreduz2020-12-241-0/+4
* Port ASSAO to Godot to replace SAOclayjohn2020-12-211-2/+2
* Implement automatic LOD (Level of Detail)reduz2020-12-181-0/+4
* Reimplement skeletons and blend shapesreduz2020-12-161-2/+4
* Merge pull request #42761 from fire/color-grading-3dRémi Verschelde2020-11-281-1/+1
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| * Environment brightness, contrast, saturation restore with color correction.clayjohn2020-11-281-1/+1
* | Merge pull request #43828 from Chaosus/restore_line_antialiasingYuri Roubinsky2020-11-281-1/+1
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| * | Restored antialiased lines by emulation using triangle stripsYuri Roubinsky2020-11-271-1/+1
* | | Merge pull request #42987 from clayjohn/VULKAN-sky-onlyRémi Verschelde2020-11-281-0/+1
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| * | Add sky_only setting to DirectionalLight3Dsclayjohn2020-10-211-0/+1
* | | Implement signed distance fields for 2D shadersreduz2020-11-261-1/+3
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* | Reorganized core/ directory, it was too fatty alreadyreduz2020-11-071-1/+1
* | Implement DirectionalLight2Dreduz2020-11-041-2/+6
* | Refactor pixel snapping.reduz2020-10-301-0/+2
* | Implement CanvasGroup and CanvasItem clippingreduz2020-10-281-0/+2
* | Refactored 2D shader and lighting systemreduz2020-10-241-13/+24
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* Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky2020-10-191-0/+1
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| * Add a debanding property to ViewportHugo Locurcio2020-08-141-0/+1
* | Revert "Replace SAO implementation with MSSAO"Juan Linietsky2020-10-181-2/+2
* | Merge pull request #42077 from clayjohn/MSSAOJuan Linietsky2020-10-181-2/+2
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| * | Replace SAO implementation with MSSAOclayjohn2020-10-181-2/+2
* | | Merge pull request #42201 from clayjohn/Vulkan-new-glowJuan Linietsky2020-10-181-1/+1
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| * | Optimize Glow with local memoryclayjohn2020-10-181-1/+1
* | | Add aerial perspective to fixed fogclayjohn2020-10-171-1/+1
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* | Implement GPU Particle Collisionsreduz2020-10-091-0/+17
* | Implement 3D textures as import and resource format.reduz2020-09-091-3/+3
* | Implement manual particle emission and particle sub emitters.reduz2020-09-061-0/+3
* | Add high quality glow modeclayjohn2020-08-311-0/+1
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* Restored fog (non volumetric).Juan Linietsky2020-08-131-3/+2
* Added volumetric fog effect.Juan Linietsky2020-08-131-0/+6
* Environment: Refactor code for readability + moreRémi Verschelde2020-07-011-1/+1
* Addition of SDFGI for open world global illuminationJuan Linietsky2020-06-261-5/+16
* Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde2020-05-141-1/+0
* New lightmapperJuan Linietsky2020-05-101-14/+19
* Implement global and per instance shader uniforms.Juan Linietsky2020-04-171-0/+17
* Merge pull request #37861 from reduz/implement-decalsRémi Verschelde2020-04-141-0/+14
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| * Implement decalsJuan Linietsky2020-04-141-0/+14
* | Merge pull request #37749 from clayjohn/Vulkan-improved-ssRémi Verschelde2020-04-131-1/+2
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| * Add proper quality settings to soft shadowsclayjohn2020-04-101-1/+2