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authorreduz <reduzio@gmail.com>2020-12-17 15:56:59 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-12-18 15:48:03 +0100
commitd2302f53d6ad80943e7f4245ac572003f1681d00 (patch)
treef1d46d8194f01e56cd3a4d042b9b33ba728c6f62 /servers/rendering/rendering_server_wrap_mt.h
parent36b4e035dc7c410c29cda4446f8daa2e00a31da0 (diff)
downloadredot-engine-d2302f53d6ad80943e7f4245ac572003f1681d00.tar.gz
Implement automatic LOD (Level of Detail)
-Happens on import by default for all models -Just works (tm) -Biasing can be later adjusted per node or per viewport (as well as globally) -Disabled AABB.get_support test because its broken
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 62a866955d..20556779fe 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -266,6 +266,7 @@ public:
FUNC2(reflection_probe_set_enable_shadows, RID, bool)
FUNC2(reflection_probe_set_cull_mask, RID, uint32_t)
FUNC2(reflection_probe_set_resolution, RID, int)
+ FUNC2(reflection_probe_set_lod_threshold, RID, float)
/* DECAL API */
@@ -450,6 +451,8 @@ public:
FUNC2(viewport_set_screen_space_aa, RID, ViewportScreenSpaceAA)
FUNC2(viewport_set_use_debanding, RID, bool)
+ FUNC2(viewport_set_lod_threshold, RID, float)
+
//this passes directly to avoid stalling, but it's pretty dangerous, so don't call after freeing a viewport
virtual int viewport_get_render_info(RID p_viewport, ViewportRenderInfo p_info) {
return rendering_server->viewport_get_render_info(p_viewport, p_info);
@@ -575,6 +578,7 @@ public:
FUNC5(instance_geometry_set_draw_range, RID, float, float, float, float)
FUNC2(instance_geometry_set_as_instance_lod, RID, RID)
FUNC4(instance_geometry_set_lightmap, RID, RID, const Rect2 &, int)
+ FUNC2(instance_geometry_set_lod_bias, RID, float)
FUNC3(instance_geometry_set_shader_parameter, RID, const StringName &, const Variant &)
FUNC2RC(Variant, instance_geometry_get_shader_parameter, RID, const StringName &)