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authorJuan Linietsky <reduzio@gmail.com>2020-04-10 14:18:42 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-04-10 14:19:30 -0300
commitd06f8ef75a2f19e9e46959c84454bed663ee35a3 (patch)
tree3b88ba8578ba5564bfbf48b8f688ff9c38e960af /servers/rendering/rendering_server_wrap_mt.h
parentae42cb7b0a41f1248ddef408671961da8a6e9770 (diff)
downloadredot-engine-d06f8ef75a2f19e9e46959c84454bed663ee35a3.tar.gz
Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r--servers/rendering/rendering_server_wrap_mt.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h
index 9a98841b2c..834cf82d79 100644
--- a/servers/rendering/rendering_server_wrap_mt.h
+++ b/servers/rendering/rendering_server_wrap_mt.h
@@ -411,6 +411,14 @@ public:
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
+ FUNC2(viewport_set_measure_render_time, RID, bool)
+ virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const {
+ return rendering_server->viewport_get_measured_render_time_cpu(p_viewport);
+ }
+ virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const {
+ return rendering_server->viewport_get_measured_render_time_gpu(p_viewport);
+ }
+
FUNC1(directional_shadow_atlas_set_size, int)
/* SKY API */