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author | Juan Linietsky <reduzio@gmail.com> | 2020-04-10 14:18:42 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-04-10 14:19:30 -0300 |
commit | d06f8ef75a2f19e9e46959c84454bed663ee35a3 (patch) | |
tree | 3b88ba8578ba5564bfbf48b8f688ff9c38e960af /servers/rendering/rendering_server_wrap_mt.h | |
parent | ae42cb7b0a41f1248ddef408671961da8a6e9770 (diff) | |
download | redot-engine-d06f8ef75a2f19e9e46959c84454bed663ee35a3.tar.gz |
Shows proper scene render time in editor info
Also fixed GPU profiler, which was not working on nvidia hardware.
Diffstat (limited to 'servers/rendering/rendering_server_wrap_mt.h')
-rw-r--r-- | servers/rendering/rendering_server_wrap_mt.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering/rendering_server_wrap_mt.h b/servers/rendering/rendering_server_wrap_mt.h index 9a98841b2c..834cf82d79 100644 --- a/servers/rendering/rendering_server_wrap_mt.h +++ b/servers/rendering/rendering_server_wrap_mt.h @@ -411,6 +411,14 @@ public: FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw) + FUNC2(viewport_set_measure_render_time, RID, bool) + virtual float viewport_get_measured_render_time_cpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_cpu(p_viewport); + } + virtual float viewport_get_measured_render_time_gpu(RID p_viewport) const { + return rendering_server->viewport_get_measured_render_time_gpu(p_viewport); + } + FUNC1(directional_shadow_atlas_set_size, int) /* SKY API */ |