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author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-24 14:21:06 +0200 |
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committer | GitHub <noreply@github.com> | 2021-07-24 14:21:06 +0200 |
commit | 96d7bc62af25b85b8b9cc091eeea1e7a784ba624 (patch) | |
tree | 83d8a70c911fe7f8d20080a1395d195eb8370d05 /servers/rendering/shader_language.cpp | |
parent | 9ac27b58c53b50b5c7085a8fdee653e9eff159d1 (diff) | |
parent | 4e6efd1b07f1c6d53d226977ddc729333b74306a (diff) | |
download | redot-engine-96d7bc62af25b85b8b9cc091eeea1e7a784ba624.tar.gz |
Merge pull request #50511 from aaronfranke/iterators
Use C++ range iterators for Lists in many situations
Diffstat (limited to 'servers/rendering/shader_language.cpp')
-rw-r--r-- | servers/rendering/shader_language.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/servers/rendering/shader_language.cpp b/servers/rendering/shader_language.cpp index 3b9aca200b..2db246c31f 100644 --- a/servers/rendering/shader_language.cpp +++ b/servers/rendering/shader_language.cpp @@ -4448,12 +4448,12 @@ ShaderLanguage::Node *ShaderLanguage::_parse_expression(BlockNode *p_block, cons String member_name = String(ident.ptr()); if (shader->structs.has(st)) { StructNode *n = shader->structs[st].shader_struct; - for (List<MemberNode *>::Element *E = n->members.front(); E; E = E->next()) { - if (String(E->get()->name) == member_name) { - member_type = E->get()->datatype; - array_size = E->get()->array_size; + for (MemberNode *E : n->members) { + if (String(E->name) == member_name) { + member_type = E->datatype; + array_size = E->array_size; if (member_type == TYPE_STRUCT) { - member_struct_name = E->get()->struct_name; + member_struct_name = E->struct_name; } ok = true; break; |