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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-04-30 23:52:15 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-30 23:52:15 +0200 |
| commit | 4a7679e4dd9f68270b3d27797146f88491f182b8 (patch) | |
| tree | 50aa413acf36ca1803642eeca81c4274b8515a94 /servers/rendering/shader_types.cpp | |
| parent | d12e0b6ef172fe6831df46efaf2046438f0e1340 (diff) | |
| parent | 90056460ad8e22d9166523dcb2defebb0581f95c (diff) | |
| download | redot-engine-4a7679e4dd9f68270b3d27797146f88491f182b8.tar.gz | |
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
Diffstat (limited to 'servers/rendering/shader_types.cpp')
| -rw-r--r-- | servers/rendering/shader_types.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 460fd5fc97..0bf68b9e0f 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -219,6 +219,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting"); + shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one"); @@ -327,7 +328,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT); - shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT); + shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT); shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL); |
