summaryrefslogtreecommitdiffstats
path: root/servers/rendering/shader_types.cpp
diff options
context:
space:
mode:
authorRémi Verschelde <remi@verschelde.fr>2021-04-30 23:52:15 +0200
committerGitHub <noreply@github.com>2021-04-30 23:52:15 +0200
commit4a7679e4dd9f68270b3d27797146f88491f182b8 (patch)
tree50aa413acf36ca1803642eeca81c4274b8515a94 /servers/rendering/shader_types.cpp
parentd12e0b6ef172fe6831df46efaf2046438f0e1340 (diff)
parent90056460ad8e22d9166523dcb2defebb0581f95c (diff)
downloadredot-engine-4a7679e4dd9f68270b3d27797146f88491f182b8.tar.gz
Merge pull request #48242 from reduz/particle-trails
Implement Particle Trails
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r--servers/rendering/shader_types.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 460fd5fc97..0bf68b9e0f 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -219,6 +219,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].modes.push_back("shadow_to_opacity");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("vertex_lighting");
+ shader_modes[RS::SHADER_SPATIAL].modes.push_back("particle_trails");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage");
shader_modes[RS::SHADER_SPATIAL].modes.push_back("alpha_to_coverage_and_one");
@@ -327,7 +328,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["LIFETIME"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["DELTA"] = constt(ShaderLanguage::TYPE_FLOAT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["NUMBER"] = constt(ShaderLanguage::TYPE_UINT);
- shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_INT);
+ shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["INDEX"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["EMISSION_TRANSFORM"] = constt(ShaderLanguage::TYPE_MAT4);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RANDOM_SEED"] = constt(ShaderLanguage::TYPE_UINT);
shader_modes[RS::SHADER_PARTICLES].functions["start"].built_ins["RESTART_POSITION"] = constt(ShaderLanguage::TYPE_BOOL);