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Redot Engine – Multi-platform 2D and 3D game engine
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servers
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rendering
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shader_types.cpp
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Merge commit godotengine/godot@d09d82d433b03bb3773fd2a8cc8d6ccc2f8739ce
Spartan322
2024-11-26
1
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Allow `SCREEN_UV` to be used in light function of spatial shader
Chaosus
2024-11-19
1
-0
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+1
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Merge pull request #818 from Spartan322/fixup/copyright-headers
George L. Albany
2024-10-27
1
-2
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+2
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Fix copyright headers referring to Godot
Spartan322
2024-10-27
1
-2
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+2
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Merge commit godotengine/godot@61accf060515416da07d913580419fd8c8490f7b
Spartan322
2024-10-26
1
-7
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+2
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Make `OUTPUT_IS_SRGB/CLIP_SPACE_FAR` shader built-ins global
Chaosus
2024-10-24
1
-7
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+2
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Merge commit godotengine/godot@1015a481ff43edb1126ab39a147fefda290131e5
Spartan322
2024-10-24
1
-0
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+2
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Allow using stage functions inside custom shader functions
Yuri Rubinsky
2024-10-17
1
-0
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+2
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Rebrand preambles to Redot
Dubhghlas McLaughlin
2024-10-11
1
-0
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+2
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Add `CLIP_SPACE_FAR` built-in to spatial shader
Chaosus
2024-08-27
1
-0
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+3
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Prevent changing some built-ins in spatial shaders
Yuri Rubinsky
2024-06-17
1
-16
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+16
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Reduce and prevent unnecessary random-access to `List`
A Thousand Ships
2024-05-04
1
-2
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+2
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reverted naming to premul alpha (no T)
QbieShay
2024-05-01
1
-2
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+2
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Added premult alpha blending to 3D (spatial) shaders.
QbieShay
2024-05-01
1
-1
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+2
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Add LIGHT_VERTEX to fragment shader
Rob Blanckaert
2024-04-25
1
-0
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+1
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Fix shadows for billboarded Sprite3D's
Erik Johnson
2024-02-13
1
-0
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+1
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Add custom shader attributes to Canvas Item Shaders
Giwayume
2024-01-23
1
-0
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+2
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Make AMOUNT_RATIO constant in the shader language specification.
clayjohn
2023-11-19
1
-2
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+2
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Particle internal refactor and additions for more artistic control
QbieShay
2023-10-10
1
-0
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+6
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Merge pull request #81160 from paddy-exe/canvas-uv-world-space
Rémi Verschelde
2023-09-19
1
-0
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+1
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Add option to use world coordinates in canvas item shader
Patrick
2023-08-30
1
-0
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+1
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Implement render mode fog_disabled and BaseMaterial3D setting Disable Fog
Milan Gruner
2023-09-05
1
-0
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+1
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Merge pull request #76565 from clayjohn/debug-PSSM-splits
Rémi Verschelde
2023-05-15
1
-0
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+1
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Re-implement the PSSM_SPLITS debug option
clayjohn
2023-04-28
1
-0
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+1
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Add SPECULAR_AMOUNT spatial light shader built-in
Johan Aires Rastén
2023-05-04
1
-0
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+1
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Add LIGHT_IS_DIRECTIONAL built-in for spatial shaders
Johan Aires Rastén
2023-04-20
1
-0
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+1
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Add EXPOSURE built in to spatial shaders
clayjohn
2023-04-12
1
-0
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+1
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Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Rémi Verschelde
2023-02-01
1
-0
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+2
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Expose EYE_OFFSET to gdshader code
Bastiaan Olij
2023-02-01
1
-0
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+2
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Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and G...
Marius Hanl
2023-01-31
1
-1
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+1
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Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
clayjohn
2023-01-18
1
-4
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+0
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One Copyright Update to rule them all
Rémi Verschelde
2023-01-05
1
-29
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+29
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Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
NumbuhFour
2022-12-03
1
-0
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+2
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Merge pull request #66178 from clayjohn/double-precision-rendering
Rémi Verschelde
2022-09-30
1
-2
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+2
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Emulate double precision for regular rendering operation.
clayjohn
2022-09-20
1
-2
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+2
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Clean up canvas light shader API.
clayjohn
2022-09-28
1
-0
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+3
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Merge pull request #65654 from JohanAR/emit_subparticle_from_start
Rémi Verschelde
2022-09-14
1
-0
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+6
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Allow emit_subparticle from start function
Johan Aires Rastén
2022-09-11
1
-0
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+6
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Move debanding into internal sky shader code so that it is applied after ever...
clayjohn
2022-09-13
1
-0
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+1
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Add spatial built-ins (camera-pos, object-pos, camera-eye etc.)
Patrick Exner
2022-08-02
1
-0
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+10
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Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
1
-0
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+1
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Add a new HashSet template
reduz
2022-05-20
1
-1
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+1
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Add dedicated macros for property name extraction
Haoyu Qiu
2022-05-19
1
-31
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+31
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Replace most uses of Map by HashMap
reduz
2022-05-16
1
-2
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+2
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Remove `SHADOW_ATTENUATION` spatial light shader built-in
Yuri Roubinsky
2022-03-29
1
-1
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+0
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Rename several transform built-ins in shaders
Yuri Roubinsky
2022-03-18
1
-12
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+12
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Use Filament specular models and parametrization
clayjohn
2022-02-22
1
-2
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+2
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Add Particle Shader Userdata
reduz
2022-02-15
1
-0
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+12
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Remove TRANSFORM built in from fog shaders
clayjohn
2022-01-21
1
-1
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+0
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Merge pull request #54791 from NHodgesVFX/master
Rémi Verschelde
2022-01-04
1
-0
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+3
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