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Redot Engine – Multi-platform 2D and 3D game engine
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path:
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servers
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rendering
/
shader_types.cpp
Commit message (
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Author
Age
Files
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add more OpenGL attributes
NHodgesVFX
2021-11-08
1
-0
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+3
*
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Update copyright statements to 2022
Rémi Verschelde
2022-01-03
1
-2
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+2
*
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Refactor render_mode in shaders, forbid declaring duplicates
Yuri Roubinsky
2021-12-21
1
-66
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+44
*
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Merge pull request #55431 from Chaosus/shader_fix_constants
Rémi Verschelde
2021-11-30
1
-15
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+15
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*
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Fix built-in(PI, TAU, E) assignment to a global constant in a shader
Yuri Roubinsky
2021-11-29
1
-15
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+15
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*
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Fix `INDEX` built-in in a process function of particle shader
Yuri Roubinsky
2021-11-29
1
-1
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+1
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*
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
1
-0
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+19
*
Removed `RESTART` built-in from `start` particle shader function
Yuri Roubinsky
2021-08-17
1
-1
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+0
*
Added editor dialog for easily creating shaders.
Yuri Roubinsky
2021-08-07
1
-7
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+15
*
Fix Subsurface Scattering
reduz
2021-07-05
1
-1
/
+0
*
Add stereoscopic rendering through multiview
Bastiaan Olij
2021-06-13
1
-0
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+8
*
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
1
-1
/
+0
*
Makes few shader built-ins constant to prevent changing them
Yuri Roubinsky
2021-05-26
1
-4
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+4
*
Added constants PI, TAU and E to the shader language
Joosep Jääger
2021-05-25
1
-0
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+13
*
Implement Particle Trails
reduz
2021-04-30
1
-1
/
+2
*
Split particle shader entry points
reduz
2021-04-17
1
-5
/
+21
*
Refactor GLSL shader compilation
reduz
2021-04-14
1
-37
/
+44
*
Renamed `emit_particle` to `emit_subparticle` shader function
Yuri Roubinsky
2021-01-12
1
-1
/
+1
*
Update copyright statements to 2021
Rémi Verschelde
2021-01-01
1
-2
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+2
*
Consistently use normal_map
Marcel Admiraal
2020-12-29
1
-4
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+4
*
Refactored Mesh internals and formats.
reduz
2020-12-02
1
-0
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+6
*
Implement signed distance fields for 2D shaders
reduz
2020-11-26
1
-0
/
+21
*
Alpha Hash and Alpha2Coverage Implementation
Marios Staikopoulos
2020-11-02
1
-0
/
+8
*
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Juan Linietsky
2020-10-18
1
-0
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+4
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*
Add FOG, RADIANCE, and IRRADIANCE shader overrides
clayjohn
2020-10-18
1
-0
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+4
*
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Implement GPU Particle Collisions
reduz
2020-10-09
1
-0
/
+5
*
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Add METALLIC to light() built-ins
Pablo Escobar
2020-10-04
1
-0
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+1
*
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Fix ATTENUATION and implement SHADOW_ATTENUATION.
Lyuma
2020-09-10
1
-1
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+2
*
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Implement manual particle emission and particle sub emitters.
reduz
2020-09-06
1
-0
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+21
*
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Re-Implement GPU particles on master.
Juan Linietsky
2020-09-02
1
-14
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+14
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*
Add fog to sky shaders
clayjohn
2020-08-19
1
-0
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+1
*
Addition of SDFGI for open world global illumination
Juan Linietsky
2020-06-26
1
-0
/
+1
*
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
1
-3
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+0
*
Add light size to Sky Shaders
clayjohn
2020-04-17
1
-0
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+4
*
Refactored shadowmapping.
Juan Linietsky
2020-04-08
1
-2
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+6
*
Re-implement subsurface scattering.
Juan Linietsky
2020-04-04
1
-0
/
+2
*
Replace NULL with nullptr
lupoDharkael
2020-04-02
1
-1
/
+1
*
Renaming of servers for coherency.
Juan Linietsky
2020-03-27
1
-0
/
+328
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