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authorRémi Verschelde <rverschelde@gmail.com>2020-09-11 13:44:34 +0200
committerGitHub <noreply@github.com>2020-09-11 13:44:34 +0200
commit9924d6ef6b9cb99474eaaa0012422dbed1af2188 (patch)
treed3d7e8c755a7ec6c64f123683af4e2db2dbc44ef /servers/rendering/shader_types.cpp
parente00d77f5f3dc4213085e2e485459be098221b0d7 (diff)
parent2f888d29873319862e11321b50213b3db51f1a8e (diff)
downloadredot-engine-9924d6ef6b9cb99474eaaa0012422dbed1af2188.tar.gz
Merge pull request #41965 from lyuma/shadow_attenuation
Fix ATTENUATION and implement SHADOW_ATTENUATION.
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r--servers/rendering/shader_types.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index f3ef322ad7..ad5cbc9e51 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -145,7 +145,8 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["VIEW"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["LIGHT_COLOR"] = constt(ShaderLanguage::TYPE_VEC3);
- shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3);
+ shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ATTENUATION"] = constt(ShaderLanguage::TYPE_FLOAT);
+ shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["SHADOW_ATTENUATION"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ALBEDO"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["BACKLIGHT"] = constt(ShaderLanguage::TYPE_VEC3);
shader_modes[RS::SHADER_SPATIAL].functions["light"].built_ins["ROUGHNESS"] = constt(ShaderLanguage::TYPE_FLOAT);