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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-04-04 17:14:48 +0200 |
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committer | GitHub <noreply@github.com> | 2020-04-04 17:14:48 +0200 |
commit | da887714be65290697f0b1071acde580711570bc (patch) | |
tree | 149c7080fc10f8809cbee827e2a8e0a80228d295 /servers/rendering/shader_types.cpp | |
parent | 1957c99ab497ea6a9660fd39dd2c61ee1a70fa8f (diff) | |
parent | c54f80d35c5e91451b9feaac3a3187470cc069b4 (diff) | |
download | redot-engine-da887714be65290697f0b1071acde580711570bc.tar.gz |
Merge pull request #37570 from reduz/implement-sss
Re-implement subsurface scattering.
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r-- | servers/rendering/shader_types.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index ba7b992e51..78fa2c2690 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -168,6 +168,8 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SPATIAL].modes.push_back("depth_test_disabled"); + shader_modes[RS::SHADER_SPATIAL].modes.push_back("sss_mode_skin"); + shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_back"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_front"); shader_modes[RS::SHADER_SPATIAL].modes.push_back("cull_disabled"); |