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authorRémi Verschelde <remi@verschelde.fr>2022-09-13 23:56:25 +0200
committerGitHub <noreply@github.com>2022-09-13 23:56:25 +0200
commiteb4ac38fcd9d926bee407443d7dab1e9eb793130 (patch)
treec3eb821d78d40c340408add6920355f1802dfc85 /servers/rendering/shader_types.cpp
parent315eade4190727c7e7355adee6f8cc879aa8d68f (diff)
parent8fa76a527271a4749826903020219786253214d4 (diff)
downloadredot-engine-eb4ac38fcd9d926bee407443d7dab1e9eb793130.tar.gz
Merge pull request #65756 from clayjohn/sky-shader-debanding
Move debanding into internal sky shader
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r--servers/rendering/shader_types.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp
index 43c483a00d..47cb38f268 100644
--- a/servers/rendering/shader_types.cpp
+++ b/servers/rendering/shader_types.cpp
@@ -444,6 +444,7 @@ ShaderTypes::ShaderTypes() {
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_half_res_pass") });
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_quarter_res_pass") });
shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("disable_fog") });
+ shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_debanding") });
}
/************ FOG **************************/