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author | Rémi Verschelde <remi@verschelde.fr> | 2022-09-13 23:56:25 +0200 |
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committer | GitHub <noreply@github.com> | 2022-09-13 23:56:25 +0200 |
commit | eb4ac38fcd9d926bee407443d7dab1e9eb793130 (patch) | |
tree | c3eb821d78d40c340408add6920355f1802dfc85 /servers/rendering/shader_types.cpp | |
parent | 315eade4190727c7e7355adee6f8cc879aa8d68f (diff) | |
parent | 8fa76a527271a4749826903020219786253214d4 (diff) | |
download | redot-engine-eb4ac38fcd9d926bee407443d7dab1e9eb793130.tar.gz |
Merge pull request #65756 from clayjohn/sky-shader-debanding
Move debanding into internal sky shader
Diffstat (limited to 'servers/rendering/shader_types.cpp')
-rw-r--r-- | servers/rendering/shader_types.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/servers/rendering/shader_types.cpp b/servers/rendering/shader_types.cpp index 43c483a00d..47cb38f268 100644 --- a/servers/rendering/shader_types.cpp +++ b/servers/rendering/shader_types.cpp @@ -444,6 +444,7 @@ ShaderTypes::ShaderTypes() { shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_half_res_pass") }); shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_quarter_res_pass") }); shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("disable_fog") }); + shader_modes[RS::SHADER_SKY].modes.push_back({ PNAME("use_debanding") }); } /************ FOG **************************/ |