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authorRémi Verschelde <remi@verschelde.fr>2022-07-17 11:04:24 +0200
committerGitHub <noreply@github.com>2022-07-17 11:04:24 +0200
commit04d59a5e8f37b179e488a9c648de809da4a966e3 (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering_server.cpp
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
parentd139131aab7f228d5cca612b35289e6abd18e26a (diff)
downloadredot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 354cada5ce..5ee12d04d9 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2225,6 +2225,9 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu);
+ ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode);
+ ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture);
+
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR);
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR);
BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX);
@@ -2300,6 +2303,11 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS);
BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR);
+ BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX);
+
/* SKY API */
ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create);