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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
| commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
| tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /servers/rendering_server.cpp | |
| parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
| parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) | |
| download | redot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz | |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'servers/rendering_server.cpp')
| -rw-r--r-- | servers/rendering_server.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 354cada5ce..5ee12d04d9 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2225,6 +2225,9 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("viewport_get_measured_render_time_gpu", "viewport"), &RenderingServer::viewport_get_measured_render_time_gpu); + ClassDB::bind_method(D_METHOD("viewport_set_vrs_mode", "viewport", "mode"), &RenderingServer::viewport_set_vrs_mode); + ClassDB::bind_method(D_METHOD("viewport_set_vrs_texture", "viewport", "texture"), &RenderingServer::viewport_set_vrs_texture); + BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_BILINEAR); BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_FSR); BIND_ENUM_CONSTANT(VIEWPORT_SCALING_3D_MODE_MAX); @@ -2300,6 +2303,11 @@ void RenderingServer::_bind_methods() { BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_OCCLUDERS); BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_MOTION_VECTORS); + BIND_ENUM_CONSTANT(VIEWPORT_VRS_DISABLED); + BIND_ENUM_CONSTANT(VIEWPORT_VRS_TEXTURE); + BIND_ENUM_CONSTANT(VIEWPORT_VRS_XR); + BIND_ENUM_CONSTANT(VIEWPORT_VRS_MAX); + /* SKY API */ ClassDB::bind_method(D_METHOD("sky_create"), &RenderingServer::sky_create); |
