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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-07 09:14:13 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-10-07 09:14:13 +0200 |
commit | 29f017378e37026b96b5ff552a180aebee18087e (patch) | |
tree | 822a578a7f093fe46e0894424c7764b9ff6e7a84 /servers/rendering_server.cpp | |
parent | e3d140e21a85727fe0c012c927a297d81f0ad929 (diff) | |
parent | 154b9c1c913ee04b603989db8664481d4df1aaee (diff) | |
download | redot-engine-29f017378e37026b96b5ff552a180aebee18087e.tar.gz |
Merge pull request #66861 from clayjohn/GLES3-mono-ubo
Use a giant UBO to optimize performance in 2D [OpenGL3]
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 750121719f..627cd9f062 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -2875,6 +2875,10 @@ void RenderingServer::init() { GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64); GLOBAL_DEF("rendering/rendering_device/descriptor_pools/max_descriptors_per_pool", 64); + // Number of commands that can be drawn per frame. + GLOBAL_DEF_RST("rendering/gl_compatibility/item_buffer_size", 16384); + ProjectSettings::get_singleton()->set_custom_property_info("rendering/gl_compatibility/item_buffer_size", PropertyInfo(Variant::INT, "rendering/gl_compatibility/item_buffer_size", PROPERTY_HINT_RANGE, "1024,1048576,1")); + GLOBAL_DEF("rendering/shader_compiler/shader_cache/enabled", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/compress", true); GLOBAL_DEF("rendering/shader_compiler/shader_cache/use_zstd_compression", true); |