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authorreduz <reduzio@gmail.com>2021-05-10 13:12:44 -0300
committerreduz <reduzio@gmail.com>2021-05-11 11:21:36 -0300
commit479391ef5405226fa110ac3f5823ecbc7d987b0c (patch)
tree427b8179758b35cfc859d1e6fb853a4d60e086d5 /servers/rendering_server.cpp
parenta1cc6b45dca33982003e5646903df1453e2ab3ae (diff)
downloadredot-engine-479391ef5405226fa110ac3f5823ecbc7d987b0c.tar.gz
Fixes missng 2D engine bits
-Mesh2D now works -MultiMesh2D now works -Polygon2D now works -Added hooks for processing 2D particles -Skeleton2D now works 2D particles still not working, but stuff needed for it is now implemented.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index a9154603ee..49990407e3 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -858,8 +858,10 @@ Error RenderingServer::mesh_create_surface_data_from_arrays(SurfaceData *r_surfa
case Variant::PACKED_VECTOR2_ARRAY: {
Vector<Vector2> v2 = p_arrays[i];
array_len = v2.size();
+ format |= ARRAY_FLAG_USE_2D_VERTICES;
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
+ ERR_FAIL_COND_V(p_compress_format & ARRAY_FLAG_USE_2D_VERTICES, ERR_INVALID_PARAMETER);
Vector<Vector3> v3 = p_arrays[i];
array_len = v3.size();
} break;