diff options
author | Juan Linietsky <reduzio@gmail.com> | 2020-08-13 22:07:49 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2020-08-13 22:09:22 -0300 |
commit | 6a5ecfdef1949baaf3597e214ad291b6786f0239 (patch) | |
tree | 6864ea16c2eb80fcde5a4e2bed888ef957923944 /servers/rendering_server.cpp | |
parent | d2d4c1c9575953868fbdf25d8684eeee1eff4e25 (diff) | |
download | redot-engine-6a5ecfdef1949baaf3597e214ad291b6786f0239.tar.gz |
Restored fog (non volumetric).
Uses a simpler and more intuitive implementation based on density.
Its less flexible than before, but its easier to get nice results.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r-- | servers/rendering_server.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp index 714fe71d08..3b034da3aa 100644 --- a/servers/rendering_server.cpp +++ b/servers/rendering_server.cpp @@ -1747,11 +1747,7 @@ void RenderingServer::_bind_methods() { ClassDB::bind_method(D_METHOD("environment_set_adjustment", "env", "enable", "brightness", "contrast", "saturation", "ramp"), &RenderingServer::environment_set_adjustment); ClassDB::bind_method(D_METHOD("environment_set_ssr", "env", "enable", "max_steps", "fade_in", "fade_out", "depth_tolerance"), &RenderingServer::environment_set_ssr); ClassDB::bind_method(D_METHOD("environment_set_ssao", "env", "enable", "radius", "intensity", "bias", "light_affect", "ao_channel_affect", "blur", "bilateral_sharpness"), &RenderingServer::environment_set_ssao); - ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "color", "sun_color", "sun_amount"), &RenderingServer::environment_set_fog); - - ClassDB::bind_method(D_METHOD("environment_set_fog_depth", "env", "enable", "depth_begin", "depth_end", "depth_curve", "transmit", "transmit_curve"), &RenderingServer::environment_set_fog_depth); - - ClassDB::bind_method(D_METHOD("environment_set_fog_height", "env", "enable", "min_height", "max_height", "height_curve"), &RenderingServer::environment_set_fog_height); + ClassDB::bind_method(D_METHOD("environment_set_fog", "env", "enable", "light_color", "light_energy", "sun_scatter", "density", "height", "height_density"), &RenderingServer::environment_set_fog); ClassDB::bind_method(D_METHOD("scenario_create"), &RenderingServer::scenario_create); ClassDB::bind_method(D_METHOD("scenario_set_debug", "scenario", "debug_mode"), &RenderingServer::scenario_set_debug); |