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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-23 19:10:26 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-06 15:28:59 +0100
commit7721e19ccc8d71d0bacb7b57499853a6a3291ffa (patch)
treef7fc533f7f0ba39c179607d2642a69372613bb92 /servers/rendering_server.cpp
parentfd0d2dcabf5b7418691b693cd01baecbb69fdeb9 (diff)
downloadredot-engine-7721e19ccc8d71d0bacb7b57499853a6a3291ffa.tar.gz
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 584abbc351..901e073089 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2388,9 +2388,9 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_HIGH);
BIND_ENUM_CONSTANT(ENV_SSIL_QUALITY_ULTRA);
- BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_DISABLED);
- BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_50_PERCENT);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_75_PERCENT);
+ BIND_ENUM_CONSTANT(ENV_SDFGI_Y_SCALE_100_PERCENT);
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_4);
BIND_ENUM_CONSTANT(ENV_SDFGI_RAY_COUNT_8);
@@ -2979,7 +2979,7 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/global_illumination/sdfgi/probe_ray_count", 1);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/probe_ray_count", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/probe_ray_count", PROPERTY_HINT_ENUM, "8 (Fastest),16,32,64,96,128 (Slowest)"));
- GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 4);
+ GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_converge", 5);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_converge", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_converge", PROPERTY_HINT_ENUM, "5 (Less Latency but Lower Quality),10,15,20,25,30 (More Latency but Higher Quality)"));
GLOBAL_DEF("rendering/global_illumination/sdfgi/frames_to_update_lights", 2);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/global_illumination/sdfgi/frames_to_update_lights", PropertyInfo(Variant::INT, "rendering/global_illumination/sdfgi/frames_to_update_lights", PROPERTY_HINT_ENUM, "1 (Slower),2,4,8,16 (Faster)"));