summaryrefslogtreecommitdiffstats
path: root/servers/rendering_server.cpp
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-04-20 23:34:47 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-08-14 23:12:33 +0200
commit88915790681c7a76c4b6b76aca6b811b17055a33 (patch)
treeebfcf46557c2a0eb51a4a3b00f78b86b0cf32c4f /servers/rendering_server.cpp
parentaded76cb84fd1081279d2ed11fd73b553c6e6b4e (diff)
downloadredot-engine-88915790681c7a76c4b6b76aca6b811b17055a33.tar.gz
Add a debanding property to Viewport
It can be enabled in the Project Settings (`rendering/quality/screen_filters/use_debanding`). It's disabled by default as it has a small performance impact and can make PNG screenshots much larger (due to how dithering works). It will also slightly brighten the scene's dark areas. As a result, it should be enabled only when banding is noticeable enough. This closes #17006.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 3b034da3aa..c078bb9e31 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1730,6 +1730,8 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_size", "viewport", "size"), &RenderingServer::viewport_set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("viewport_set_shadow_atlas_quadrant_subdivision", "viewport", "quadrant", "subdivision"), &RenderingServer::viewport_set_shadow_atlas_quadrant_subdivision);
ClassDB::bind_method(D_METHOD("viewport_set_msaa", "viewport", "msaa"), &RenderingServer::viewport_set_msaa);
+ ClassDB::bind_method(D_METHOD("viewport_set_use_debanding" "viewport", "enable"), &RenderingServer::viewport_set_use_debanding);
+
ClassDB::bind_method(D_METHOD("viewport_get_render_info", "viewport", "info"), &RenderingServer::viewport_get_render_info);
ClassDB::bind_method(D_METHOD("viewport_set_debug_draw", "viewport", "draw"), &RenderingServer::viewport_set_debug_draw);