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authorRémi Verschelde <rverschelde@gmail.com>2022-01-19 16:09:52 +0100
committerRémi Verschelde <rverschelde@gmail.com>2022-01-19 16:09:52 +0100
commitcba2fd2e8080dc999c0473ca09ba23d30fe8cf42 (patch)
treeef0fde4f88ccd116e3ab603ce86a3a8233e71c7d /servers/rendering_server.cpp
parent82efb1d262aea24b5f742820017fd11c496c3f8c (diff)
downloadredot-engine-cba2fd2e8080dc999c0473ca09ba23d30fe8cf42.tar.gz
Revert "Add new scaling modes for splash screen"
This reverts commit fcc9f5ce396ff921ed8253f657a8c9c38e7a878d. The feature is good but the implementation still needs more work. A new PR will be made with a rework of this commit.
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 786cd8ad92..863aae6e4c 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2730,7 +2730,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_test_texture"), &RenderingServer::get_test_texture);
ClassDB::bind_method(D_METHOD("get_white_texture"), &RenderingServer::get_white_texture);
- ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "stretch_mode", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("set_boot_image", "image", "color", "scale", "use_filter"), &RenderingServer::set_boot_image, DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_default_clear_color", "color"), &RenderingServer::set_default_clear_color);
ClassDB::bind_method(D_METHOD("has_feature", "feature"), &RenderingServer::has_feature);
@@ -2751,13 +2751,6 @@ void RenderingServer::_bind_methods() {
BIND_ENUM_CONSTANT(RENDERING_INFO_BUFFER_MEM_USED);
BIND_ENUM_CONSTANT(RENDERING_INFO_VIDEO_MEM_USED);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_DISABLED);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_WIDTH);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_KEEP_HEIGHT);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_COVER);
- BIND_ENUM_CONSTANT(SPLASH_STRETCH_MODE_EXPAND);
-
BIND_ENUM_CONSTANT(FEATURE_SHADERS);
BIND_ENUM_CONSTANT(FEATURE_MULTITHREADED);