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authorRémi Verschelde <rverschelde@gmail.com>2020-10-24 22:13:57 +0200
committerGitHub <noreply@github.com>2020-10-24 22:13:57 +0200
commitd5bda5964978b6af7a956262cecf80de1797500c (patch)
treef5b2f2ec923bf3eb1593531bc3d91c3dc1a1c0a1 /servers/rendering_server.cpp
parentb67ccf1a6f326c5d4d5fa1cc7cd15eff3573f8f7 (diff)
parent84d734da0e4dc4f0076c61a7178d8ad7b9f3b616 (diff)
downloadredot-engine-d5bda5964978b6af7a956262cecf80de1797500c.tar.gz
Merge pull request #43052 from reduz/refactor-2d-lighting
Refactored 2D shader and lighting system
Diffstat (limited to 'servers/rendering_server.cpp')
-rw-r--r--servers/rendering_server.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index e2f1ddb224..42a77101f7 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -1846,7 +1846,6 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("canvas_light_set_item_shadow_cull_mask", "light", "mask"), &RenderingServer::canvas_light_set_item_shadow_cull_mask);
ClassDB::bind_method(D_METHOD("canvas_light_set_mode", "light", "mode"), &RenderingServer::canvas_light_set_mode);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_enabled", "light", "enabled"), &RenderingServer::canvas_light_set_shadow_enabled);
- ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_buffer_size", "light", "size"), &RenderingServer::canvas_light_set_shadow_buffer_size);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_filter", "light", "filter"), &RenderingServer::canvas_light_set_shadow_filter);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_color", "light", "color"), &RenderingServer::canvas_light_set_shadow_color);
ClassDB::bind_method(D_METHOD("canvas_light_set_shadow_smooth", "light", "smooth"), &RenderingServer::canvas_light_set_shadow_smooth);
@@ -2335,6 +2334,8 @@ RenderingServer::RenderingServer() {
GLOBAL_DEF("rendering/quality/shadows/soft_shadow_quality.mobile", 0);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadows/soft_shadow_quality", PropertyInfo(Variant::INT, "rendering/quality/shadows/soft_shadow_quality", PROPERTY_HINT_ENUM, "Hard (Fastest),Soft Low (Fast),Soft Medium (Average),Soft High (Slow),Soft Ultra (Slowest)"));
+ GLOBAL_DEF("rendering/quality/2d_shadow_atlas/size", 2048);
+
GLOBAL_DEF("rendering/quality/shadow_atlas/size", 4096);
GLOBAL_DEF("rendering/quality/shadow_atlas/size.mobile", 2048);
ProjectSettings::get_singleton()->set_custom_property_info("rendering/quality/shadow_atlas/size", PropertyInfo(Variant::INT, "rendering/quality/shadow_atlas/size", PROPERTY_HINT_RANGE, "256,16384"));